- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message
Posted on 11/13/17 at 6:27 pm to robertLSU
quote:
My biggest problem with the whole thing is it was 40 hours no matter what you do to unlock it. If it was based on achievements I would have been fine with it.
I think there is an argument to be made for time. That's why the "Unlock" craze, vis a vis the Games as a Service model, has some big problems ahead.
1. Lock things by achievements and you automatically support min maxing a particular way
2. Lock things by Scores/Win Loss and you support the worsening vicious attitudes of most online gamers - ie, the ultra competitiveness of many games
3. Lock things by time and realistically you have to find a balance of time to unlocks - It can't take thousands of hours
I do think some companies make good faith efforts, but no one has found a good and fair solution.
Popular
Back to top
Follow TigerDroppings for LSU Football News