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re: Splatoon 2: General Discussion and Review Thread
Posted on 7/26/17 at 8:34 am to VoxDawg
Posted on 7/26/17 at 8:34 am to VoxDawg
quote:
I'm not a FPS fan either, but admittedly my wife is better at Splatoon that I am. It's just a no-brainer to have vertical split screen in this game for couch co-op. Nintendo's tone deafness when it comes to this issue is staggering.
I almost wonder if they wanted to implement it, and had it in the game, but with 2 people moving the screen up and down as much as you do in Splatoon - it caused motion sickness? I could see that being an issue, but honestly Nintendo not giving a statement as to why is staggering to me.
It's not a big deal to me, but at the same time it would have been nice, I just played Mario Kart against a friend at church on Saturday for instance, really fun.
Posted on 7/26/17 at 8:45 am to BaddestAndvari
The baffling thing is that they had a 2P simultaneous mechanic built in to the first game, where 1P uses the U GamePad and 2P plays on the TV, but it was only available in the Dojo doing the stupid balloon popping VS mode. They've done 90% of the work, they just let it rot on the vine given the potential of the game, especially being able to team up in Salmon Run. You're looking at a $700+ investment for two people in the same house to be able to play simultaneously and not trade off the controller.
That's a little ridiculous. I don't care about voice chat, but I do care about being able to form a party and stay grouped as you play together. MSFT figured this out 15 years ago with the first Xbox Live system. Hell, even Sony worked out a SharePlay option on the PS4. Granted that's clunky and counterintuitive - we usually spend half an hour or more getting folks grouped up, but at least it's something. With SharePlay, only one person has to have a copy of the game.
The underlying premise to SharePlay, however, is that the game supports at least 2P coop play.
Don't get me wrong - I love Nintendo's IPs and I love Splatoon 2, but they constantly fumble at the 1 when it comes to implementing what are now core features to certain games. They got split screen right for MK8, so it's not impossible to them.
That's a little ridiculous. I don't care about voice chat, but I do care about being able to form a party and stay grouped as you play together. MSFT figured this out 15 years ago with the first Xbox Live system. Hell, even Sony worked out a SharePlay option on the PS4. Granted that's clunky and counterintuitive - we usually spend half an hour or more getting folks grouped up, but at least it's something. With SharePlay, only one person has to have a copy of the game.
The underlying premise to SharePlay, however, is that the game supports at least 2P coop play.
Don't get me wrong - I love Nintendo's IPs and I love Splatoon 2, but they constantly fumble at the 1 when it comes to implementing what are now core features to certain games. They got split screen right for MK8, so it's not impossible to them.
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