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re: Star Wars Battlefront II Thread - Ability to Purchase Crystals is Removed Temporarily
Posted on 10/5/17 at 11:01 am to GoCrazyAuburn
Posted on 10/5/17 at 11:01 am to GoCrazyAuburn
quote:
Yep. The not having the hero pickups you can stumble on is not a good thing to get rid of.
I've gone on record to say heroes should not be in Battlefront at all. I didn't like them in the original Battlefront 2, and they are worse in the EA games. I don't see how it's fun to be on the receiving end of being decimated by a hero character, and they have so much HP that you just want to avoid them any time you see them on the map.
Now that being said, people loved them in the original Battlefront 2, so I understand the push to include them in the EA games, but I do feel that hero access should be randomized. I don't even like random pick ups on the map. I mean having the ability to choose to respawn as a hero character at random when you die.
Posted on 10/5/17 at 11:44 am to BulldogXero
quote:
I've gone on record to say heroes should not be in Battlefront at all. I didn't like them in the original Battlefront 2, and they are worse in the EA games. I don't see how it's fun to be on the receiving end of being decimated by a hero character, and they have so much HP that you just want to avoid them any time you see them on the map.
They were great in OG BF2. I get the complaint in the multiplayer walker assault and stuff. I'd be fine with removing them from that game mode. They were a blast in Glactic conquest pve in og BF2 and should be in a mode like that.
Other than that, having a true heroes vs villains game mode where all you are playing as is them like it was in OG BF2, that is what is needed. That game mode where like half the team is a trooper and the other half are legendary characters is terrible.
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