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re: .
Posted on 2/22/17 at 2:38 pm to DelU249
Posted on 2/22/17 at 2:38 pm to DelU249
quote:
I know TMNT, double dragon & ghosts n goblins were, but kid Icarus? bayou billy? Zelda?
there's certainly more to it than that.
Depends on the game. Arcade conversions (and games that emulate arcade style action) should be obvious b/c they were initially designed to take all your money.
However, games like Zelda or Metroid are really only as hard as they are b/c they didn't have the memory for features like worthwhile maps. Sometimes you games had no saves or passcodes like TMNT. For an RPG like Final Fantasy you would get stuck with random enemies b/c there just wasn't space for them to be on screen.
Also, some of it can just be chalked up to shitty programming (getting hit from offscreen enemies, poor hit detection) or lack of system power (slow down).
This post was edited on 2/22/17 at 2:48 pm
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