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re: (ESO Meet Up Thread : Xbone edition)
Posted on 6/26/15 at 7:36 pm to stlslick
Posted on 6/26/15 at 7:36 pm to stlslick
This game has an insanely tight leveling curve. One of my complaints about the game is always how easy it has been to fall behind the quest levels. There's other things like anchors, delves, public dungeons, and instances, but you feel like you have to do literally everything to stay on-level. Means a lot of times you're just running around uncovering every rock trying to find something you missed so that you advance to the next level, which in a lot of ways is like the antithesis of what Elder Scrolls is about.
Even so, as long as you're on-level or 2-3 levels below what you're fighting, the game shouldn't be too difficult.
Even so, as long as you're on-level or 2-3 levels below what you're fighting, the game shouldn't be too difficult.
This post was edited on 6/26/15 at 7:40 pm
Posted on 6/26/15 at 8:39 pm to BulldogXero
Smithing needs to be inproved
And lock picking is silly, you don't have time to figure it out.
Make the picks easier to break and get rid of the clock.
it's crazy doing your quests and 20 other people doing same quest and u run through them or finish their guy off and get the cashola.
this game is more pay to win. u pay for the horse, crowns, and stuff and ur 10x already ahead.
i dont mind running but it can be inconvenient with no horse
And lock picking is silly, you don't have time to figure it out.
Make the picks easier to break and get rid of the clock.
it's crazy doing your quests and 20 other people doing same quest and u run through them or finish their guy off and get the cashola.
this game is more pay to win. u pay for the horse, crowns, and stuff and ur 10x already ahead.
i dont mind running but it can be inconvenient with no horse
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