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re: Kerbal Space Program Update 0.90: Beta than Ever RELEASED

Posted on 1/6/15 at 3:22 pm to
Posted by ZacAttack
The Land Mass
Member since Oct 2012
6416 posts
Posted on 1/6/15 at 3:22 pm to
That makes sense. I'll try again when I upgrade to 7 contracts, some of those types of contracts won't cover the cost of launching a rocket. I figure maybe trying 4 or 5 at once will pay off better.
Posted by Henry Jones Jr
Member since Jun 2011
68735 posts
Posted on 1/7/15 at 12:03 am to
Didn't get into Career Mode tonight but decided that I did want to play for a minute so I started a sandbox mission. Just loaded up one of the stock rockets that comes with the game and took Bob and a few new recruits (since I accidentally "killed" Jeb and Bill a few weeks ago) to the Mun to get the newbies their feet wet. Only problem is I don't have enough fuel to get home. So...... rescue mission with all new recruits next

I haven't played sandbox in a good while. I forgot how much fun it can be even if you're not trying to get funds or science. Thankfully they let you see the descriptions of your experiments now in Sandbox mode instead of putting "Play career mode to see these descriptions" or whatever it was. Anyway, here are Lofurt (left), Bob (middle), and Hudming (right) waiting on their ride back.



I'll post an update on a rescue mission tomorrow sometime.

ETA: After I typed this, I put them all back in the craft then went to the space center menu to recruit new kerbonauts and what do I find? Bill and Jeb are back. Had to recruit a scientist to come along with them though to complete the team to it looks like the legend Jeb will get to rescue the other three.
This post was edited on 1/7/15 at 12:14 am
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