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re: Kerbal Space Program Update 0.90: Beta than Ever RELEASED
Posted on 12/23/14 at 12:52 pm to Henry Jones Jr
Posted on 12/23/14 at 12:52 pm to Henry Jones Jr
I overshot the moon by alot. Nowi know how to get out the atmosphere i need to figure out how to control the ship in space.
This game is a stupid amount of fun.
This game is a stupid amount of fun.
Posted on 12/23/14 at 1:02 pm to Breesus
quote:
I overshot the moon by alot. Nowi know how to get out the atmosphere i need to figure out how to control the ship in space.
This game is a stupid amount of fun.
Good job. That's a major accomplishment getting out of the atmosphere for the first time
The next thing you need to do is establish an orbit around the planet Kerbin. For missions where I plan on going to different celestial bodies, I usually get in a stable orbit of around 100,000 meters but as long as you're above 70,000 you should be able to create a stable orbit.
Here's a video on how to get into a stable orbit (This guy has some mods in his video so don't worry if your game doesn't look exactly like his):
LINK
After that, use your maneuver nodes on the map menu to plan burns so you can get encounters with other celestial bodies. Just focus on getting into orbit right now though.
If you already know how to get into orbit though I apologize for this explanation.
Posted on 12/23/14 at 10:07 pm to Breesus
Once you make a first attempt at landing on the Mun and watch your rocket get smashed to pieces, you'll be hooked on this game like crack. if you got a Mun encounter you have to burn retrograde to slow down to get into orbit.
The two most important space manuevering items are prograde and retrograde. Those get you to where you want to go and stop you once you get there. The rest of the controls are fine tuning your orbit.
The two most important space manuevering items are prograde and retrograde. Those get you to where you want to go and stop you once you get there. The rest of the controls are fine tuning your orbit.
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