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re: Official Gamescom Thread | MS and Sony Done

Posted on 8/13/14 at 8:51 am to
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 8/13/14 at 8:51 am to
AC Unity details
quote:

What ensued was a fairly typical tailing sequence - a mission type often derided in open world games - but there was a twist. Mercifully there’s no mission fail in Unity if you fall too far behind or lose sight of your target. Instead, you could perhaps climb to an elevated point to see if you can locate them again, or simply abandon the tail entirely and pursue an alternative such as hunting down the thief with the key, or even just head to the cathedral and see if there's a back door or some other way to sneak in.

Thank god
quote:

The second half of Assassin’s Creed Unity’s Gamescom demo was a hands-on play through of one the game’s heist missions, played in co-op. There will be seven heist missions in the game, triggered by certain characters found in the game’s map and seamlessly pulling other players into your game (or none at all, should you choose to tackle the heist solo). According to the developers these heists will have a lot of replayability since the placement and numbers of enemies is randomised, and certain paths will be blocked or unblocked each time you play.

Sounds like there isn't a large amount of co-op for those worried and you can play them yourself.
quote:

Apparently enemy behaviour has been retooled so that they won’t hang back and take turns to attack you like goons in a Bruce Lee film, instead they’ll take advantage of their numbers to try and shoot or stab you in the back while you’re in the midst of parrying an attack from the front.

quote:

For the most part I managed to avoid enemy confrontation by holding down the left trigger which puts Arno into a crouched stealth walk

Finally
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