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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9

Posted on 9/16/14 at 10:26 pm to
Posted by Korkstand
Member since Nov 2003
28746 posts
Posted on 9/16/14 at 10:26 pm to
So, anybody still a little shaky on how the co-op works? It seems pretty hard with only 2 PDs, but pretty easy with 3, so I guess we have the right strategy. We could probably do mesa 2 or 3 if we put 4 PD in there.


And I mentioned this in game chat, but I guess I will repeat it here: I accidentally put the wrong team in for the boss fight, but it turns out it was the right team! I thought I wouldn't be able to last a full round without getting stun lock, but it turns out that if I tank with PD, the extra hits he takes makes him proc fast enough so that Druid keeps everybody healed, and my damage output doubled! Instead of PD Druid TG Champ Exec Immo (4 stunners), I ran with PD Druid TG GR SM Molt (1 stunner plus 1 heavy blow). Crazy, surprised the shite outta me.


And remember, TORCH BATTLE STARTS TOMORROW AT 9AM.
Posted by Broke
AKA Buttercup
Member since Sep 2006
65067 posts
Posted on 9/17/14 at 8:36 am to
We beat that co-op arse last night. Until we ran 2 high might and 2 low might. Then we timed out.

I noticed the 2 most important are Pumpkin Duke and spirit mage. SM takes out all targets from where they are.
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