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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9

Posted on 2/4/14 at 1:31 pm to
Posted by yashimotohiro
Member since Jan 2014
14 posts
Posted on 2/4/14 at 1:31 pm to
Make sure your tower can reach the Army Camps should ONE enemy archer withstand your troops and fail to destroy it or....fail.

I'd also move your Town Hall south of your hero's so that your Hero's can mash the foes that attack it. Use the building as a Damage Tank instead of trying to have your Angel heal everyone.

And change your Hero's alter with one of your Gold mines so its in the middle of your towers. I think it has more Hit Points than your Gold Mine. More hit points = long time for it to tank and more damage your towers will do.
This post was edited on 2/4/14 at 1:38 pm
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 2/4/14 at 1:34 pm to
quote:

Make sure your tower can reach the Army Camps should ONE enemy archer withstand your troops and fail to destroy it or....fail.

Alright, I'll inch them in closer...but that wasn't my problem on B...they just stormed in and wiped out my heroes...hence my conclusion that I needed to keep leveling my heroes.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 2/4/14 at 1:58 pm to
quote:

I'd also move your Town Hall south of your hero's so that your Hero's can mash the foes that attack it. Use the building as a Damage Tank instead of trying to have your Angel heal everyone.

And change your Hero's alter with one of your Gold mines so its in the middle of your towers. I think it has more Hit Points than your Gold Mine. More hit points = long time for it to tank and more damage your towers will do.





Mo' betta?
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