Favorite team:
Location:
Biography:
Interests:
Occupation:
Number of Posts:14
Registered on:1/7/2014
Online Status:Not Online

Recent Posts

Message
My Smurf account is now at 4500 Might and my Druid is lvl 114 and I have a lvl 82 Angel.

I have no other heros of any kinds.

My goal is to get to lvl 180 with just my Druid and my angle so as not to spread my HB around. My Druid can raid a base to 60% on his own.

I drop in my 40 archers once the cannons have been destroyed. I also use Magic - healing and angel on the druid if he looks like he can not heal himself fast enough or the Executioner is going to put the stun on it.

My question is, how much HB and Flames do I need to get past the lvl 120 cap.

I should have the druid at lvl 120 by the end of the month.
On my Smurf Account I run with Druid and Angel. I have my might at 3,800. Druid is fantastic for keeping you alive as you attack.

Interesting thing that I am finding is the druid can almost tank lvl 5 flying birds all by himself at lvl 93. What will it do to the birds at lvl 140 or lvl 160? I am going to find out. I have 29,000 HB to lvl him to 120.

Angel is still at lvl 80. I have gotten enough gold to lvl all of my wall pieces last night to lvl 10, so that's done.

Now I just raid for XP.

I am trying to see if a lvl 180 Druid can tank the boss.
Yeah!! that's way better. Your right about lvlinb your hero's but that is assumed.

Make sure your tower can reach the Army Camps should ONE enemy archer withstand your troops and fail to destroy it or....fail.

I'd also move your Town Hall south of your hero's so that your Hero's can mash the foes that attack it. Use the building as a Damage Tank instead of trying to have your Angel heal everyone.

And change your Hero's alter with one of your Gold mines so its in the middle of your towers. I think it has more Hit Points than your Gold Mine. More hit points = long time for it to tank and more damage your towers will do.
Ok arrange your buildings in a fashion that your hero's are BEHIND your highest hit point buildings. I use a lvl 91 druid and I put him in the center of the camp.

I then do a + pattern. I put the lowest HP buildings on the outside so the waves will destroy them fast - so you do not have a lone archer trying to destroy a building with 10,000 hp resulting in a fail.

So let your buildings tank and your hero's deal the damage.
Well there you have it, A challenge. I will lvl my Druid to 180 and take on your lvl 120's and see what happens. Give me a year and I'll see you..in...the.. arena!!!!

I to am doing the HBM getting 10 shards there and I do the dungeons solo too for maybe 4 or 8 shards for every 5 trips.

I want the reaper cause he attacks super fast and has healing. I'll couple that with my lvl 160 Druid and my Angel and I'll rampage you in the arena with 3 hero's...maybe...but we may never know.

To bad we can not challenge peeps in the arena like we can in the "Might - Trophy area"
55 HBM "B" averaging 8k per run takes you at minimum 7 days to level that one level, it'd take you something like a year just to get that high from only HBM.

________________________________________

Correct but I raid with my druid as well. I average 1200-1500 XP every 2 minutes.

I can handle E with HBM on my smurf account which nets 40-50k on a full exp run. That's averaging 8-10k per hero HBM run and gives me 30 shards per run.
______________________________________________

Your hero's in your towers gain XP as well. So if you have 5 towers and 3 hero's in each tower that's 15 Hero's there and 5 Hero's to defend your base is 20 Hero's in all.

So your 50,000XP = 2,500 XP per hero not 8-10,000.. And your going to loose hero's where as the most I have gotten is 17,500 xp for my druid. The least I get is 2500 AND I do not have to wait for my armory to kick out the soldiers like you do.

Well I have a reverse theory for you guys. It goes against almost everything you think to be true...

My main account is at 17,000 Might and I can not raid. So I do HBM to lvl and get shards. I can not raid or upgrade my base because I get raided before I get 1,000,000 gold to lvl my base.

So, I started a smurf account and rolled a Druid and and angle. I rolled one more time and got an assassin. I consumed the executioner and the assassin into the Druid and then began lvling the Angel and the Druid.

My might is a massive 3,600 and I raid 80%-100% consistently now. My Druid is lvl 91 and my Angel is lvl 80.

I will not lvl my Angel until my Druid reaches lvl 180. At lvl 91 my Druid heals itself almost 4,100 points tanking 2 towers and 2 armories with ease.

Once the towers are down, I send in the minions to finish off the buildings quickly so I can rinse and repeat!

My fence is almost lvl 10 all the way around - that's what I spend the gold on for now. I will NOT lvl my base until my hero reaches lvl 180. I have 28,000 hero badges right now so I will reach 30,000 hb before my hero reaches lvl 100. I buy 1,000 HB a day using 50 gems and I do HBM with ONLY my DRUID standing in the middle of my base on B.

I do not use no armies at all because the Druid kills the wave before they can reach him through the Highest Hit Point Buildings that surround him.

Here is another thought.

Has anyone tried starting a smurf account and just using the executioner all the way to lvl 180? Just ONE hero so that all the resources go to that ONE hero?
Towers are a good investment even with the might increase.

Right BUT before you do that...Get your Walls to lvl 10. They no longer count towards your might.

Each piece of wall will cost you 199,600 gold to max it to lvl 10. The most wall pieces you can have is 200 at Guild hall of 20. That is almost 40 MILLION GOLD to max all the wall pieces.

Do not overlook this. If you see on previous posts of the guy doing "F" you will see that ALL of his wall pieces are at lvl 10. You will also notice that the buildings with the highest amount of hitpoints are INFRONT of the wall and the TOWERS are BEHIND them. So it gives the towers time enough to pummel the attacking forces and actually killing a wave or tow before the Hero's get involved.

So- lvl your walls and hero bases to 10 BEFORE lvling your hero's to high and increasing your might where it takes to many resources to farm Gold.
Try raising the lvl of your hero bases.

What can I do to lower might? Consume heros?

Yes this the ONLY way that I know of to lower your Might.
Hi guys, Back again.

I too have run into problems with my Might to high on my main account. I got my might to 17,000 and then the latest update hit and I could not longer farm as my lvl 80's went up against lvl 140's. So I'd farm by clicking on might cup and then choosing a foe to steel gold from. I do lvl B every 3 hours for XP and 15 Shards. But raiding is out. Any gold I get I use to upgrade my fences.

So I started a second game using a different email account and linked it to the server.

I have rolled the Druid and raid with it and my angle. My plan is to get them 2 hero's to lvl 180. The gold I get goes right into the fences. I use my gems to buy 1000 HB 0 costs 50 gems but its worth it.

DO NOT EVER raise your might if you can get away with it. Raise the lvl of your Hero's picking ONE HERO to go to lvl 180. That's the trick. Do not divide your HB amongst all your hero's. Pick the DRUID, lvl it and raid.

Only lvl up to get more heros to get FLAMES in the dungeon and then CONSUME the hero's to LOWER your MIGHT once you get your flames to LVL UP. Make sense?
I guys, I am new to the forum but I have read all 70+ pages. I think it was me YashiMotoHiro that keeps on raiding you guys, especially Displaced.

Sorry about that...