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re: Company of Heroes 2 Official Thread
Posted on 7/10/13 at 6:25 pm to sbr2
Posted on 7/10/13 at 6:25 pm to sbr2
quote:
nerf has to do with the main gun on the M3A1 (if I'm reading correctly).
Yea, thats my point, the sniper still is rocking but the machine gun wont add to it anymore. Before you could park your m3 just outta range of infantry and it would kill just as many people as your sniper.
It seems like an indirect nerf.
Is the m3a1 not the first halftrack the soviets get>?
Posted on 7/10/13 at 6:37 pm to Pendulum
The M3A1 gun would not fire at max range of sniper, which is how the car is most effectively utilized. It is the first car the Soviets get, assuming they build the special rifle command, there aren't "tiers" like with the germans, but if you build the support weapons buildings you get no vehicles.
Look, I've had about 30 hours with the current configuration where SU85 + Sniper car has dominated and there is no way to counter it. I've defeated bunker spam, pio spam, grenadier spam, mg spam, and just about every type of early game strategy the germans have using the sniper car. All you have to do is mix in conscripts and research the AT grenade ability, or even use a commander who has the guard rifles.
Look, I've had about 30 hours with the current configuration where SU85 + Sniper car has dominated and there is no way to counter it. I've defeated bunker spam, pio spam, grenadier spam, mg spam, and just about every type of early game strategy the germans have using the sniper car. All you have to do is mix in conscripts and research the AT grenade ability, or even use a commander who has the guard rifles.
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