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re: With all Consoles unveiled now
Posted on 5/22/13 at 1:46 pm to stout
Posted on 5/22/13 at 1:46 pm to stout
quote:
I don't think the PS4 is close to a 7870
a generic 7870, maybe. def not a GHz ed
probably a 7850
im willing to bet the xbox is a 7770/6850 with more ram.
PS4 > Xbox in terms of pure gaming potential
Posted on 5/22/13 at 1:48 pm to jcole4lsu
quote:
PS4 > Xbox in terms of pure gaming potential
The only thing they skimped on was the APU but I guess they had to save somewhere.
Posted on 5/22/13 at 1:49 pm to jcole4lsu
quote:
PS4 > Xbox in terms of pure gaming potential
Maybe. And if so it will probably only be visible in console exclusives. Most publishers will do graphics for the lowest common denominator and just port them over to the other.
One interesting thing is that it should be easier to port games from the XBox to PC since their is a Windows Kernel running in there.
This post was edited on 5/22/13 at 1:51 pm
Posted on 5/22/13 at 1:53 pm to jcole4lsu
quote:
PS4 > Xbox in terms of pure gaming potential
Also, this makes me think the Xbox will be OK with the power it has and still be viable years down the road when it's at the end of it's lifecycle.
quote:
The Xbox One is a powerful piece of hardware with 8GB RAM, 64-bit processors and plenty more muscle. But as time passes this hardware will age. As Xbox One Director of development Boyd Multerer pointed out, "You'll still have a limited number of transistors in your house; in your box."
But the Xbox One is built to communicate with servers in the cloud to increase the computational potential of the system. Boyd continued "[As a developer] I can start doing things like shifting latency insensitive things to the cloud. You may have a limited number of transistors in your house, but you have an unlimited number of transistors in the cloud"
As bandwidth improves, there is potential for actual game computations to be off-loaded to servers in the cloud, essentially allowing the Xbox One to become more powerful over time as more and more transistors are connected to Microsoft's cloud infrastructure.
"We have an ever-evolving, powerful world [in the cloud] that we can tap into."
"This is not going to be as static a console as we've seen in the past," Multerer enthused.
LINK
Devs will have the option to offload some of the computing power off of the system and deliver it to you via the web. That might be more than enough to make up for any power it lacks.
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