- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message
re: PC Discussion - Gaming, Performance and Enthusiasts
Posted on 1/30/19 at 12:38 pm to bluebarracuda
Posted on 1/30/19 at 12:38 pm to bluebarracuda
They also have a margin per die.
This being a very large die, you get less per waffer.
They are making the consumer eat it and it's not working out all that well.
This being a very large die, you get less per waffer.
They are making the consumer eat it and it's not working out all that well.
Posted on 1/30/19 at 1:12 pm to LSU Coyote
Raising manufacturing cost with the larger dies, adding additional cost with raytracing cores, with the additional stigma of an early tech. Only 2(that I'm aware of) games use this tech 3 months after launch.
It's an early adopter's tax on crack. Add in their normal profit margin and just wow...
They def should've eaten more of the cost.
If consoles don't adopt this, this will only end up worse.
![](https://images.tigerdroppings.com/Images/Icons/IconLOL.gif)
It's an early adopter's tax on crack. Add in their normal profit margin and just wow...
They def should've eaten more of the cost.
If consoles don't adopt this, this will only end up worse.
This post was edited on 1/30/19 at 1:43 pm
Popular
Back to top
![logo](https://images.tigerdroppings.com/images/layout/TDIcon.jpg)