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re: PC Discussion - Gaming, Performance and Enthusiasts

Posted on 1/30/19 at 12:38 pm to
Posted by LSU Coyote
Member since Sep 2007
53390 posts
Posted on 1/30/19 at 12:38 pm to
They also have a margin per die.

This being a very large die, you get less per waffer.

They are making the consumer eat it and it's not working out all that well.
Posted by hoojy
In the fridge with my hot sauce.
Member since Nov 2013
8729 posts
Posted on 1/30/19 at 1:12 pm to
Raising manufacturing cost with the larger dies, adding additional cost with raytracing cores, with the additional stigma of an early tech. Only 2(that I'm aware of) games use this tech 3 months after launch.

It's an early adopter's tax on crack. Add in their normal profit margin and just wow...

They def should've eaten more of the cost.

If consoles don't adopt this, this will only end up worse.
This post was edited on 1/30/19 at 1:43 pm
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