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Posted on 9/11/16 at 8:40 pm to LSU Coyote
From PCPer..
Orginal Article from source..
Graphical Study with DOOM
quote:
Adrian Courrèges Discusses DOOM Rendering Techniques
quote:
Adrian Courrèges is a software developer who, from time to time, does a break down on rendering techniques for major gaming titles. His latest one is on DOOM, and it explains, in remarkably simple (given the subject matter) terms, how the game draws a frame at a point early in the game. Most of the information was gathered from using debug tools, but a bit was pulled from Tiago Sousa and Jean Geffroy's slide deck at last month's SIGGRAPH conference.
Orginal Article from source..
Graphical Study with DOOM
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