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re: Neverwinter Nights MMO Beta
Posted on 5/8/13 at 4:29 pm to Muppet
Posted on 5/8/13 at 4:29 pm to Muppet
i do find the combat strangely fulfilling and satisfying
the story so far has been mostly "follow this path, go to this place, kill this main bad dude, bring back what he was guarding"
And i'm fine with that. Linear for sure.
Indeed, positional awareness and reflexes are rewarded in that you dont have to pop potions as often, which are somewhat expensive.
So, the better you are, the more money you have. A direct relationship in player skill and wealth, which i can appreciate.
the story so far has been mostly "follow this path, go to this place, kill this main bad dude, bring back what he was guarding"
And i'm fine with that. Linear for sure.
Indeed, positional awareness and reflexes are rewarded in that you dont have to pop potions as often, which are somewhat expensive.
So, the better you are, the more money you have. A direct relationship in player skill and wealth, which i can appreciate.
Posted on 5/8/13 at 4:32 pm to jefforize
Does remind me of GW2 combat some. You pretty much hit the nail on the head because that game didn't hold me either.
Posted on 5/8/13 at 4:37 pm to jefforize
I think the animations are what makes combat so satisfying. You feel heroic, rather than like a guy who just learned the rudiments of sword-fighting.
I actually think it has a lot in common with Kingdoms of Amalur.
I actually think it has a lot in common with Kingdoms of Amalur.
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