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Message
re: Official TD.com DayZ server (OP Updated)
Posted on 2/19/13 at 1:23 pm to Kracka
Posted on 2/19/13 at 1:23 pm to Kracka
It worked where I saw who it was but he logged before I could ban him. I just rolled the server back so it wasn't that big of a deal.
The anti hack is weird in that if someone has hacked weapons or something it will ban him but it also lets you see who is running scripts. It's not always up to date with the scripts the kids are running so it leaves some of the admin work up to you. Also, when someone is going to do what that kid did you are pretty much defenseless against it. You just have to ban him and roll the server back to before it happened.
I have banned 6 or 7 people so far and it's banned 2 or 3 on it's own so it's doing what it can. Plus, there is a global ban file so if someone gets banned on another server that uses the Gotcha Anti Hack then they won't even be able to get into your server.
The anti hack is weird in that if someone has hacked weapons or something it will ban him but it also lets you see who is running scripts. It's not always up to date with the scripts the kids are running so it leaves some of the admin work up to you. Also, when someone is going to do what that kid did you are pretty much defenseless against it. You just have to ban him and roll the server back to before it happened.
I have banned 6 or 7 people so far and it's banned 2 or 3 on it's own so it's doing what it can. Plus, there is a global ban file so if someone gets banned on another server that uses the Gotcha Anti Hack then they won't even be able to get into your server.
This post was edited on 2/19/13 at 1:25 pm
Posted on 2/19/13 at 1:24 pm to brucevilanch
quote:
anti-hack doesn't matter when the servers are getting hammered with a couple million ping requests.
I think he meant the second part of my post.
Posted on 2/19/13 at 1:30 pm to brucevilanch
BTW, I have thought about switching us to DayZ+ so we can have some added features but I want everyones feedback before we do.
LINK
Some base building would be cool
LINK
quote:
It's a mod of the DayZMod, aimed at implementing features the community has requested, the guy making it is also on the community dev team so you might see some of the popular changes made here added to the official mod at some point. I haven't played it yet but a few of the features/differences include:
- Construction system (ladders, gates, barriers, camo netting, watch towers etc)
- New types of clothing (soldier clothing, different camo, woodland, ghillies etc)
- New weapons
- New tent models
- Less high-end military loot (I think AS50's, NVG's, Rangefinders, M107's have been removed entirely)
- Backpack sizes/slots adjusted
- Some weapons changed (crowbar is a toolbelt item now and damage increased, crossbow fire rate increased etc)
- Loot spawn rates/tables completely redone.
- New types of crash sites.
- Zombie damage increased
Some base building would be cool
This post was edited on 2/19/13 at 1:33 pm
Posted on 2/19/13 at 1:32 pm to stout
Yeah, frick him. This shite cost way too much money and time just for some little figgits to ddos it for shits and giggles
Posted on 2/19/13 at 1:39 pm to stout
Well that's cool then. I just didn't want it to be a waste of time or money if we are paying for it. Glad to see that it does in deed work to some extent.
Posted on 2/19/13 at 1:40 pm to brucevilanch
quote:
ahhhh
Yeah back off deez nuts BRUCE!!!!
Posted on 2/19/13 at 1:41 pm to stout
quote:
BTW, I have thought about switching us to DayZ+ so we can have some added features but I want everyones feedback before we do.
I really don't care honestly. It's not like i get those weapons anyway. If everyone else wants it I am down for it.
Posted on 2/19/13 at 1:48 pm to Kracka
I would love to watch a TV show where people track down little shits that ddoss and seriously frick them up. It would have to be on HBO probably
Posted on 2/19/13 at 1:52 pm to poncho villa
Kind of like the end to Jay and Silent Bob? yes that would be glorious
Posted on 2/19/13 at 7:53 pm to jefforize
Holy shite after what feels like 2 hours of updates, I'm in!
Posted on 2/19/13 at 9:45 pm to poncho villa
how long does it take for a vehicle to disappear and reset?
Posted on 2/20/13 at 12:00 am to willymeaux
You took a vehicle out of bounds. That's why you lost it. The server cleans up OoB vehicles and respawns them back in bounds. I can't change that.
Also, caught another hacker tonight. He was invisible and spawning in pipe bombs.
Also, caught another hacker tonight. He was invisible and spawning in pipe bombs.
Posted on 2/20/13 at 12:41 am to jefforize
Last time i checked it was still there but that was 3 days ago and i don't believe it was out of bounds cause it was relatively close to a town
Posted on 2/20/13 at 9:06 am to willymeaux
wtf happened...I spawned up north again and I lost my m107!
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