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re: New Zelda as expected

Posted on 1/25/13 at 8:49 am to
Posted by OMLandshark
Member since Apr 2009
110114 posts
Posted on 1/25/13 at 8:49 am to
quote:

Leave out a completely different back-story for Link


Aside from direct sequels like Majora's Mask and Link's Awakening, all Zelda games do this. Not bringing anything new to the table.

quote:

and the Twilight Realm


Light/Dark World concept was introduced over a decade before . We've seen things like the Twilight Realm done before.

quote:

and an entirely new kingdom, and a brand new enemy, and a new princess, and brand new items (spinner, double claw shot).


Dude, you're just not getting it. None of those are new. We've seen Hyrule, new enemies, new princesses, and new items in every damn Zelda game. None of these changed HOW we played the game. The Light/Dark World had never been done before A Link to the Past. How many 3rd person games do not implement the genius targeting system implemented in Ocarina of Time? No one has come close to implementing Majora's Mask gameplay since it was created. These are games that bring something new to the table because how we played the game changed. Adding a ball and chain didnt do this at all. Twilight Princess just wanted to be Ocarina of Time and therefore felt stale, especially with Ganondorf being behind it all again.
This post was edited on 1/25/13 at 9:08 am
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 1/25/13 at 9:04 am to
quote:

Light/Dark World concept was introduced over a decade before . We've seen things like the Twilight Realm done before.


Being able to switch back and forth between the two instantaneously was a different quirk, plus the "Sense" mode when you were playing as a wolf was a completely new game mechanic. I think you just didn't like the game and are now reaching. No, it didn't reinvent the wheel, but it certainly wasn't a stale entry in the series.


Also, Midna is by far the greatest secondary character in the Zelda series, IMHAHO.
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