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Message
re: ***Official Blops II Fap Thread***
Posted on 11/19/12 at 4:01 pm to The Sad Banana
Posted on 11/19/12 at 4:01 pm to The Sad Banana
quote:
And God forbid you play an objective and not be able to spawn trap. The horrors of balanced gameplay!
i know your intention was to take a shot at me, but you're missing the point here. Anti kind of touched on it.
There are no longer elevation advantages, choke points, or sight lines on the maps. So the better team and the team effectly communicating with one another can no longer use teamwork to gain and take advantage of said areas on the maps that give them an advantage.
To Anti's point, the only way to win on COD now with a team is to all be mobile and sprint from Point A to Point B an entire match.
if being able to hold down a chokepoint on a map with a team of better players is considered unbalanced, then i suppose anyone opposed to that is one of those, "Every kid deserves a trophy" types. IMO.
Posted on 11/19/12 at 4:07 pm to Klark Kent
quote:It's not taking a shot at you at all. It's more taking a shot at spawn trapping a team, knowing the game's spawn logic by trial and error, and then using that to your advantage is not necessarily good teamwork. It's just exploiting the game.
i know your intention was to take a shot at me, but you're missing the point here. Anti kind of touched on it.
There are no longer elevation advantages, choke points, or sight lines on the maps. So the better team and the team effectly communicating with one another can no longer use teamwork to gain and take advantage of said areas on the maps that give them an advantage.
To Anti's point, the only way to win on COD now with a team is to all be mobile and sprint from Point A to Point B an entire match.
if being able to hold down a chokepoint on a map with a team of better players is considered unbalanced, then i suppose anyone opposed to that is one of those, "Every kid deserves a trophy" types. IMO.
However, real teamwork is you and one or two other of your teammates moving together, splitting at flanks and getting back together on the other side and moving toward an objective...that's what teamwork really is. It's not all moving to your predetermined head glitch spots or impenatrable barrels and waiting for people to funnel through corridors. Any gaggle of clownpussies can do that.
ETA: I will admit that the version of "teamwork" that games try to achieve in theory are too good to be true...what games turn into are single players trying to get as many kills as possible and whatever else happens in the match happens.
This post was edited on 11/19/12 at 4:09 pm
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