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re: ** GW 2: Guild Thread** Ole War Skule SERVER: DRAGONBRAND - Join Us!
Posted on 9/5/12 at 5:15 pm to WoodCrafter
Posted on 9/5/12 at 5:15 pm to WoodCrafter
One very cool thing, at least from my experiences in the lower levels..
An "event" will start and everyone nearby is notified... Look on your map to see the event (something like escort so and so to someplace)
when the escort reaches the end, you get quest credit, then a new event starts right behind it..with tougher enemies.
Then a boss can spawn , but since 40 or so people have been attracted to the area, the boss is killable and everyone gets loot/xp/coin...even if uve done the event before
The questing and progression flows very nicely
An "event" will start and everyone nearby is notified... Look on your map to see the event (something like escort so and so to someplace)
when the escort reaches the end, you get quest credit, then a new event starts right behind it..with tougher enemies.
Then a boss can spawn , but since 40 or so people have been attracted to the area, the boss is killable and everyone gets loot/xp/coin...even if uve done the event before
The questing and progression flows very nicely
Posted on 9/5/12 at 5:36 pm to jefforize
Yes, that is the impression I get from watching the live play and videos, which is why this is the first MMO I have ever had any interest in playing.
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