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re: UPDATE*** Guild Wars 2 - OPEN BETA - Reviews/Reactions

Posted on 2/20/12 at 4:01 pm to
Posted by Freauxzen
Utah
Member since Feb 2006
37535 posts
Posted on 2/20/12 at 4:01 pm to
quote:

GW2 Build calculator LINK


Lots of missing stuff, obviously, but still quite revealing for the time being.

I'm interested in the Norn forms and what they do, seemed like a good elite. All of the classes seem to have some kind of elite that turns them into something else entirely though, so the forms must be differentiated from that i hope.

Guardian still looks really flexible, but I could see myself playing an engineer, necromancer, or even mesmer. Interesting Skill sets.

Sometimes it's annoying to see that skills that LOOK like they would go together, just can't because they are on different weapons. That kind of stinks.
Posted by Jahel
Member since Nov 2011
5576 posts
Posted on 2/20/12 at 10:05 pm to
quote:

Lots of missing stuff, obviously, but still quite revealing for the time being.


yeah, so:

5 races
6 professions
2 two handed weapons
5 Mainhand/Offhands (each with skills attributed to choice..20 combinations of mix-match)
2 subclass specifications in each profession
3 specification slots within the chosen subclass
10-12 choices per specification slot(~900 combinations)

~21,600 available unique characters? Haven't even got into picking out which unique spells, Elite and heal each character can choose from.

How does this compare to other MMOs?

Original GW has 1 race, 10 professions, 9 sub professions= I think 90 possible uniques

then 8 skills from 200 spells is which means 5.50989961e+13 possible uniques.

Maybe a math major should help me out with this, this seems too much
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