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re: Da Clan MW2 TOTD - Running Late Edition
Posted on 4/12/10 at 3:40 pm to Black
Posted on 4/12/10 at 3:40 pm to Black
quote:
and it wasn't the actual phone call...it was the hilarity that ensued during the call...and don't act like i was the only fricking one laughing
I know, Im just fricking with you.
quote:
where you took a right at the light on Siegan...where does that lead to?
Thats Highland bruh... comes out by the state trooper office and blue bayou and shite.
Posted on 4/12/10 at 3:42 pm to Croacka
quote:
i would just be more careful if you want to continue to be able to post, hint hint
i am not an alter
ok
Posted on 4/12/10 at 3:42 pm to Penn
Game 2 Map:Highrise - Domination
if they spawn us at C this game does not have a chance, however, if they do spawn us at A, we need to flip them, the absolute worse thing we can have is people staying in the building at A, if we get stuck in there, get out, i dont care how you do it, preferably alive, but get out
if we only have A, no one snipes, if we have b and A, danimal can and myself will snipe, with holding C, me and danimal will make on the go decisions on if we need to snipe or not, everyone do what you do, someone on the bottom guarding the bottom entrace from A is always money, just please be wary of pushing them to far, remember, people cant spawn where you are looking, so if you are on one side, chances are they will spawn on the other side
only problem i see with this map is getting trapped in A
if they spawn us at C this game does not have a chance, however, if they do spawn us at A, we need to flip them, the absolute worse thing we can have is people staying in the building at A, if we get stuck in there, get out, i dont care how you do it, preferably alive, but get out
if we only have A, no one snipes, if we have b and A, danimal can and myself will snipe, with holding C, me and danimal will make on the go decisions on if we need to snipe or not, everyone do what you do, someone on the bottom guarding the bottom entrace from A is always money, just please be wary of pushing them to far, remember, people cant spawn where you are looking, so if you are on one side, chances are they will spawn on the other side
only problem i see with this map is getting trapped in A
Posted on 4/12/10 at 3:43 pm to MrPappagiorgio
quote:
Thats Highland bruh
thought so...i didn't see the sign
i was just driving for most of the way from Walk-Ons, hoping that i would run into something that looked familiar
Posted on 4/12/10 at 3:44 pm to Penn
quote:
if they do spawn us at A,
if this happens, nogo needs to take the stairs below and get into C while Smoke tries for B
Posted on 4/12/10 at 3:45 pm to Penn
Game 3 Map:Rundown - Domination
Different levels of thought on best spawn trap on this one as well, however, honestly, if you hold B and C on this one, i dont see us losing
no snipers, unless otherwise directed, only 1 person needs to get initial point, that person will be lew or ronda, everyone WILL marathon to bridge tossing every flash and sem you have
rest is just holding two points and guarding two outside bridges
Different levels of thought on best spawn trap on this one as well, however, honestly, if you hold B and C on this one, i dont see us losing
no snipers, unless otherwise directed, only 1 person needs to get initial point, that person will be lew or ronda, everyone WILL marathon to bridge tossing every flash and sem you have
rest is just holding two points and guarding two outside bridges
Posted on 4/12/10 at 3:46 pm to Penn
I would get at least one riot sheild with smoke gernade to get B on Rundown. Just a thought.
This post was edited on 4/12/10 at 3:48 pm
Posted on 4/12/10 at 3:49 pm to stout
quote:
I would get at least one riot sheild with smoke gernade to get B on Rundown. Just a thought.
NoGo is shield guy. He and i will be wasps on flag of importance.
TTT, tonight we become a team
This post was edited on 4/12/10 at 3:50 pm
Posted on 4/12/10 at 3:49 pm to stout
quote:
smoke gernade
IMO, we don't use these enough
Posted on 4/12/10 at 3:50 pm to Croacka
quote:
IMO, we don't use these enough
Youre right. I use stun grenades
Posted on 4/12/10 at 3:51 pm to Croacka
quote:
IMO, we don't use these enough
your opinions are like fat peoples feelings....
no one cares about them
Posted on 4/12/10 at 3:51 pm to Croacka
You need your flag capturers to have smoke and the others to have flash. It's how the teams we played were setup and works great. Throw the smoke to get on the flag then the others start throwing the flash bangs so they can't see to shoot or tube the smoke.
Posted on 4/12/10 at 3:52 pm to stout
highrise and rundown might suck for this
highrise is a spawn trap level.
and rundown is controlling the bridges.
potential there to get fricked with bad
highrise is a spawn trap level.
and rundown is controlling the bridges.
potential there to get fricked with bad
Posted on 4/12/10 at 3:52 pm to Penn
Game 4 Map:Terminal - Domination
o please please may the mw2 gods spawn us by the escalator
since there are no tubes, spawn trapping will be a little more difficult, but not pushing them to hard, should allow for easy kills
it will be important not to push them to hard and allow them to easily get C, we have to hold b and c
if we get trapped, again, everyone just run, get outside, something
i expect everyone to do the same as they do now
lew to my right, smoke up the middle, nogo to left, bt and danimal pushing, everyone else backing up everyone else
o please please may the mw2 gods spawn us by the escalator
since there are no tubes, spawn trapping will be a little more difficult, but not pushing them to hard, should allow for easy kills
it will be important not to push them to hard and allow them to easily get C, we have to hold b and c
if we get trapped, again, everyone just run, get outside, something
i expect everyone to do the same as they do now
lew to my right, smoke up the middle, nogo to left, bt and danimal pushing, everyone else backing up everyone else
Posted on 4/12/10 at 3:52 pm to stout
No noob tubes so a smoke grenade makes a lot of sense.
Posted on 4/12/10 at 3:52 pm to smoke225
quote:
did you just BOOM yourself?
it takes skills bro
Posted on 4/12/10 at 3:53 pm to smoke225
Just follow me like I'm a fullback. I'm gonna be running down middle of maps to center flag in strait lines.
When we need to capture B ..I'll face riot shield at their main location, everyone hop behind and aim at a different entry.
The more people on a flag will make the time go fast, and with no tubes, a multikill is unlikely
When we need to capture B ..I'll face riot shield at their main location, everyone hop behind and aim at a different entry.
The more people on a flag will make the time go fast, and with no tubes, a multikill is unlikely
Posted on 4/12/10 at 3:53 pm to smoke225
quote:
im gonna get a good session in tonight!
quote:
TTT, tonight we become a team
i rest my case
Posted on 4/12/10 at 3:53 pm to stout
quote:
You need your flag capturers to have smoke and the others to have flash. It's how the teams we played were setup and works great. Throw the smoke to get on the flag then the others start throwing the flash bangs so they can't see to shoot or tube the smoke.
I guess i will be slingin smoke grenades then. Sounds like a pretty good way to execute....
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