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re: Official NCAA 10 Discussion Thread

Posted on 6/19/09 at 9:56 am to
Posted by PV
Member since May 2009
565 posts
Posted on 6/19/09 at 9:56 am to
Posted by Klark Kent
Houston via BR
Member since Jan 2008
67051 posts
Posted on 6/19/09 at 10:08 am to
Hey PV, i can't see it at work, can you check the legitimacy of the 'Toughest Places to Play' link i posted?
Posted by nino2469
Baton Rouge, LA
Member since Sep 2004
5526 posts
Posted on 6/19/09 at 10:41 am to
Add this in so people can quit complaining.

From Kiniry: Really quick update; we are working on a patch so DLC can be disabled in Online Dynasty.
Also we will have an fixed roster on EA Locker that can be used Offline and in Online Dynasty on release day. Were hoping to patch the online rosters as quickly as we can after the game comes out. As soon as we have a better idea of the date (mainly due to certification) I'll pass it along.

source: LINK

Also more Dynasty/Online Dynasty info

ESPN: What was your biggest gripe about last year's Dynasty mode that you wanted to fix for "NCAA Football 10"?
Ben Haumiller: There was a bug last year that we weren't able to fix in time, and we weren't able to patch it either, and that was a players-leaving issue. In the offseason, if you had a great junior who had a phenomenal season, maybe he won the Heisman, you weren't able to convince him to stay rather than leaving early for the NFL. Same thing for a guy who was looking to transfer from your school … you couldn't convince him to stay. That was one of the first things we fixed in the offseason, so this will definitely work in "NCAA 10." You will be able to convince players to stick around because that was a major issue in the last game as you didn't know who you were going to lose when the season was over, but you did know that if someone was leaving, there was no way to convince him to stay. That one really hurt to have out there, but like I said, it has been addressed.


Also, we really wanted to push the interactivity between people. That's where the most fun is. It's great to play CPU games and that helps push the season along, but it's really when you're playing against another person or recruiting against another person, there's an added intensity to everything. Recruiting against the computer is fine, but when you know you're recruiting against your buddy who is doing everything he can to get that prospect to his school, even if you're not trying to get that prospect, but you're making your friend's job a little harder; it adds a whole new level of fun.
With that, new this year is competitive recruiting. This is the ability to not only talk about your school and build your school up, but you can also talk about somebody else's school and try to negatively influence how they feel about those other schools. So if you and I were going after the same prospect and that prospect really cared about early playing time and at my school he might not see the field until he was a junior, when you're recruiting him you can talk about my school and tell him how he's not going to play. If he responds positively to what you're saying, he will start to lose interest in my school. So you can lower a prospect's interest in another school based on what you're pitching them. This adds even more to the competitiveness of recruiting.
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