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re: Killzone 2

Posted on 2/27/09 at 7:37 pm to
Posted by Bunsbert Montcroff
Phoenix AZ / Boise ID
Member since Jan 2008
5523 posts
Posted on 2/27/09 at 7:37 pm to
i fooled around with the multiplayer a bit. quite a clusterf*ck because all the rooms are user created, and so they've all got different rules, maps, and games (body count, assassination, etc). i haven't leveled up enough to get any of the new guns or classes, but i can already tell there won't be as much customization as cod4--or at least, it will take much longer to unlock. besides that, i still don't know how to tell when i've hit someone or when i've gotten a kill. in cod4 and waw you can at least see those little white cross airs when you've hit someone. and in core cod4 and waw the little "+5" or "+10" appears to indicate you've killed an enemy. not so here.

so basically i hate it so far
This post was edited on 2/27/09 at 8:48 pm
Posted by Bunsbert Montcroff
Phoenix AZ / Boise ID
Member since Jan 2008
5523 posts
Posted on 2/27/09 at 9:21 pm to
played it a bit more and yeah, it takes a long time to unlock new classes and guns. not as "fluid" as cod4 or waw's controls, but i'm getting used to them. 32 person games can feel like a clusterF on smaller levels, but i'm digging the fact that the game changes throughout the match--from deathmatch, to assassination, to s and d, etc. liking it a bit more but still outside of my comfort zone

those are my only complaints--the graphics and audio are the tits and the maps are pretty interesting. but shite, two hits and you're dead!?! i've emptied entire clips into people in waw without killing them so it's definitely a change of pace. still don't know exactly when i've hit or killed someone...
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