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re: Microsoft Closing Multiple Studios

Posted on 5/9/24 at 2:04 pm to
Posted by imjustafatkid
Alabama
Member since Dec 2011
51100 posts
Posted on 5/9/24 at 2:04 pm to
quote:

Between both studios, Arkane has the distinction of making the most underrated title (Prey)


Never played Prey. I guess I'll have to check it out. That game was created by Arkane Austin and then it seems a sequel got lost in development hell.

quote:

AND the most overrated title (Deathloop)


Couldn't tell you about the hype around this game when it was released, but I played it when it hit Game Pass and thought it was pretty entertaining.

quote:

They have Zenimax to thank for that as well. Arkane Austin lost 70% of their staff once Redfall development began because they hated everything about it and it was diametrically opposed to studio's output in the past. The staff that stuck around were hopeful that MS would cancel it after the acquisition. With a ton of new staff and disgruntled existing staff, it's no surprise Redfall was dogshit.


It's certainly reasonable to believe Zenimax dropped the ball with Redfall, but let's look at this realistically: Arcane Houston released Prey in 2017, and then nothing else until Redfall in 2023. If they didn't release Redfall in 2023, would there be any argument for keeping them open? It seems to me that the only reason they were still open last week is because Redfall needed to be updated to bring it to a playable state.

quote:

Then you just don't know anything about the studio

Mikami has largely stepped away from game direction and production. He hasn't directed a game since 2014 and his only other credits since then are Exec Producer credits (not to be confused with a real Producer credit, which is more akin to a project manager in the gamedev world). He had no substantial roles with the developments of Ghostwire and Hifi Rush


They haven't been working on anything since he left. Not sure there's any way to spin that positively (the article I linked tried).
This post was edited on 5/10/24 at 9:42 am
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66519 posts
Posted on 5/9/24 at 3:01 pm to
quote:

Never played Prey. I guess I'll have to check it out. That game was created by Arkane Houston and then it seems a sequel got lost in development hell.


Austin*, and there was never a sequel planned for Arkane's Prey. You're confusing it with the HumanHead Studios' Prey from 2006, whose sequel was in development hell for 4 years.

A lot of people were hoping for the sequel to Prey 2006 to see the light of day, so it felt like a rugpull when Prey 2017 (Arkane) was announced and had absolutely nothing to do with the original. Forcing the Prey name onto Arkane was a Zenimax decision and one of the first dominoes to fall with Raphael Colantonio (founder) leaving


quote:

It's certainly reasonable to believe Zenimax dropped the ball with Redfall, but let's look at this realistically: Arcane Houston released Prey in 2017, and then nothing else until Redfall in 2023


Arkane Austin didn't officially release anything from its inception in 2006 to the release of Prey 2017, but it still played a critical role as Lyon's sister studio. It had a very heavy hand in the developments of Dishonored 1 & 2. Redfall was still in the preproduction and early design phases when the Zenimax deal was announced, which is probably why some of the devs held out hope for a cancellation instead of quitting.

quote:

They haven't been working on anything since he left. Not sure there's any way to spin that positively (the article I linked tried).


I didn't even address that in my reply to you, I was just commenting on your suggestion that Mikami's departure was a death knell for the company when he hasn't really done anything from a game development standpoint in literally years. He's been talking about "directing one last game" since 2018. John Johanas, the director of Evil Within 2 and Hifi Rush, has been far more integral to the company as of late.




At the end of the day, whats heartbreaking to me is that Arkane's outlook, even for Lyon, has been pretty grim. Immersive sims require a ton of effort and creativity to be done properly, and they just don't sell very well. Arkane is one of the last few major studios that still makes them.

For those that aren't familiar with the "immersive sim" term - it describes games that create player immersion via the use of complex environments and tools that offer countless solutions for the player, none of which are the "right way"

In Prey you may be greeted by a locked door. You can find a key later in the game, you can use a nerf gun to bounce a dart off a window sill and hit a door release button on the other side, you can transform into a small object that fits through that open window, etc. Deus Ex is similar in that you can shoot your way through, talk your way through, hack your way through, or sneak through just about every situation

Tears of the Kingdom (didnt play) is probably the latest good example. So many different systems and abilities and shite that people would combine in various ways to come up with puzzle solutions that devs may not have even intended/tested, but worked nonetheless. That's what immersive sims are about. When you try something while thinking "no way this works," and then you're ecstatic when it actually does.
This post was edited on 5/9/24 at 3:40 pm
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