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re: Starfield Info/Discussion Thread

Posted on 6/12/23 at 11:58 pm to
Posted by ShootingsBricks4Life
Member since May 2017
2601 posts
Posted on 6/12/23 at 11:58 pm to
I'm pretty clueless when it comes to this 30 FPS vs 60 FPS thing. I know people always talk about it and then the game comes out and I just play it and I think the game either sucks or it doesn't but it never regards what I am visually seeing if that makes sense. Is it because I'm not 2 inches from a screen?

Can anyone recommend a YouTube video maybe explaining it? I have just always ignored that stuff and just played the game. Maybe I'm just that old guy growing up on the NES so anything to me visually is still amazing?
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27506 posts
Posted on 6/13/23 at 7:40 am to
quote:

I'm pretty clueless when it comes to this 30 FPS vs 60 FPS thing. I know people always talk about it and then the game comes out and I just play it and I think the game either sucks or it doesn't but it never regards what I am visually seeing if that makes sense. Is it because I'm not 2 inches from a screen?

Can anyone recommend a YouTube video maybe explaining it? I have just always ignored that stuff and just played the game. Maybe I'm just that old guy growing up on the NES so anything to me visually is still amazing?


No, resolution matters far more in questions of distance. Low framerate can make the game look more like a slideshow than smooth action. With that said, the dirty little secret is that a stable 30fps will generally look better than 60fps that frequently dips to 50fps. Your brain will register that as a "stutter" more easily than it can notice the lower framerate. But, if you get low enough, things will look like a slideshow no matter how stable the framerate is. Anything below about 50fps becomes annoyingly noticeable to me, but that's purely personal opinion.

In short, all things equal, more frames = more better. But outside of extremes, stable framerate is more important than high framerate.
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