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re: Kerbal Space Program Update 0.90: Beta than Ever RELEASED

Posted on 12/24/14 at 10:43 pm to
Posted by Tiguar
Montana
Member since Mar 2012
33131 posts
Posted on 12/24/14 at 10:43 pm to
its more difficult that I anticipated with no gravity and the system doesn't track them very well. you pretty much have to "fly by sight" for a lot of it and youll be doing A LOT of retro-burns
Posted by Dam Guide
Member since Sep 2005
15498 posts
Posted on 12/24/14 at 10:56 pm to
quote:

Was it Scott Manley that got to Duna and back on one orange tank?


Duna and Ike
Posted by Scoop
RIP Scoop
Member since Sep 2005
44583 posts
Posted on 12/25/14 at 10:58 am to
I just got around to downloading .90 last night. Only messed with it a little.

I usually move my saves over for an update but this time I deleted everything KSP related off of my computer and I am starting completely from scratch.

Posted by Breesus
House of the Rising Sun
Member since Jan 2010
66982 posts
Posted on 12/25/14 at 4:35 pm to
What do I need to upgrade or do in order to be able to put maneuvers and activity groups up?

Because orbiting by sight and feel is getting annoying
This post was edited on 12/25/14 at 4:36 pm
Posted by Tiguar
Montana
Member since Mar 2012
33131 posts
Posted on 12/25/14 at 4:40 pm to
honestly I haven't figured out how to land on shite outside kerbin's system consistently without mechjeb to setup the intercept paths.

I landed on the moon and minmus once each without mechjeb and jool once without mechjeb (that was fun) as well as the asteroid, everything else I had mechjeb setup.

I'd download that mod once you've landed on the kerbin stuff on your own and toy around with it. Really opens the game up.
Posted by Henry Jones Jr
Member since Jun 2011
68468 posts
Posted on 12/25/14 at 6:12 pm to
quote:

What do I need to upgrade or do in order to be able to put maneuvers and activity groups up?

To plan maneuvers, upgrade Mission Control. To see encounters upgrade the tracking station.
Posted by Breesus
House of the Rising Sun
Member since Jan 2010
66982 posts
Posted on 12/25/14 at 8:43 pm to
THANK YOU. that was driving me crazy. I just upgraded mission control.

What does see encounters mean?
Posted by Breesus
House of the Rising Sun
Member since Jan 2010
66982 posts
Posted on 12/25/14 at 8:43 pm to
Merry Christmas everyone
Posted by Henry Jones Jr
Member since Jun 2011
68468 posts
Posted on 12/25/14 at 8:55 pm to
quote:

What does see encounters mean?

Encounters are a when a celestial body's gravity is effecting your ship (Sphere of influence). If you're trying to get to the moon, you can plan maneuvers and if a projected burn will take you into the moon's sphere of influence, it will show up as an encounter on the map screen.

This is what it looks like.



Once you get inside the sphere of influence, you burn retrograde in order to be captured by the moon's gravity. That will put you into a stable orbit and then you can plan your landing from there.
Posted by ZacAttack
The Land Mass
Member since Oct 2012
6416 posts
Posted on 12/25/14 at 9:26 pm to
This website will help when landing on planets outside of Kerbins two moons. It calculates the angle you need to be at when maneuvering to another planet from Kerbin orbit LINK
Posted by Henry Jones Jr
Member since Jun 2011
68468 posts
Posted on 12/25/14 at 9:32 pm to
I've yet to land on Eeloo. It's sooooo time consuming and requires an insane amount of fuel.
Posted by ZacAttack
The Land Mass
Member since Oct 2012
6416 posts
Posted on 12/25/14 at 9:59 pm to
I usually get to Duna and Ike before I just start dicking around with stuff. Still cannot for the life of me perform a successful docking. I can get real close and then BAM! Rocket parts everywhere! It would make interplanetary travel so much easier to launch a ship in parts and then put it together in orbit.
Posted by Dam Guide
Member since Sep 2005
15498 posts
Posted on 12/25/14 at 11:34 pm to
quote:

I usually get to Duna and Ike before I just start dicking around with stuff. Still cannot for the life of me perform a successful docking. I can get real close and then BAM! Rocket parts everywhere! It would make interplanetary travel so much easier to launch a ship in parts and then put it together in orbit.


It really is one of the hardest parts of the game for me as well. Once you get it down, it pretty much unlocks the whole solar system pretty easily and lots of cool missions. As far as getting off a lot of places, I have yet to manage that on everything.

Eve is the monster that pisses me off the most.
This post was edited on 12/25/14 at 11:35 pm
Posted by Henry Jones Jr
Member since Jun 2011
68468 posts
Posted on 12/25/14 at 11:36 pm to
quote:

Eve is the monster that pisses me off the most.

I've conceded that I will never have a mission land there and return. I always send recruits there. Will not risk Jeb, Bill or Bob.
Posted by Dam Guide
Member since Sep 2005
15498 posts
Posted on 12/25/14 at 11:42 pm to
quote:

I've conceded that I will never have a mission land there and return. I always send recruits there. Will not risk Jeb, Bill or Bob.



Yeah, I have trapped Kerbals there as well. I am not to the point of conceding and using a youtuber design. I have done it in non Vanilla KSP, but that pretty much is a cheap way to do it. I just want the satisfaction of using my own vanilla rocket to do it.
Posted by Volvagia
Fort Worth
Member since Mar 2006
51893 posts
Posted on 12/26/14 at 10:49 am to
quote:

It really is one of the hardest parts of the game for me as well.



It really highlights the reason behind the tension of space movies around docking that I always felt weren't properly emphasized in movies to the laymen.


Knowing how tricky docking is "first hand" definitely changed the tone of many of them, even an "easy" one like the CSM-LM dock in Apollo 13.
Posted by ZacAttack
The Land Mass
Member since Oct 2012
6416 posts
Posted on 12/26/14 at 1:30 pm to
Yeah, I actually planned out a ship that could tour the entire solar system in one trip. However, I had to be able to dock to put the ship together.
Posted by Scoop
RIP Scoop
Member since Sep 2005
44583 posts
Posted on 12/27/14 at 11:30 am to
Docking eluded me forever. At one point I had landed at least an unmanned on every planet and moon and had still never docked.

Finally, I just decided I was going to work on docking and only docking and just keep working on that alone as long as it took to figure it out. I finally did. Once you do it, it gets pretty easy.

To learn, just build a small, simple unmanned with a docking port in the front or back and put it up at a nice, steady orbit above Kerbin. After that, build a relatively small ship with tons of RCS on the front and back of the ship. You want to learn with a smaller ship as you will want as much maneuverability as possible. Once you learn how, then you can get good enough to dock with larger, more cumbersome ships.

Don't exactly match orbits with the vehicle you are chasing. You will never meet up. You will want to have your orbit coincide with the ship you are chasing for a portion of the orbit. The different orbits will allow for an eventual meet up (with adjustments). Once within a few kilometers, you just burn towards the ship and then turn and burn away from it to zero out the relative velocity. Do that several times until you have closed the distance and you will find yourself floating right along next to it.

And watch Scott Manley videos.
Posted by Dam Guide
Member since Sep 2005
15498 posts
Posted on 12/27/14 at 2:20 pm to
A good way to practice it is to go sandbox and use unlimited fuel/rcs.

Just launch a few small ships into orbit and keep doing it over and over.
Posted by Breesus
House of the Rising Sun
Member since Jan 2010
66982 posts
Posted on 12/27/14 at 4:10 pm to
im finally orbiting mun, minimus, and kerbel. Too scared to try and land right now. Working on building a ship that can get me out past minimus with enough fuel to get back.

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