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re: Kerbal Space Program Update 0.90: Beta than Ever RELEASED
Posted on 12/16/14 at 3:11 pm to Henry Jones Jr
Posted on 12/16/14 at 3:11 pm to Henry Jones Jr
So I bought this game a long time ago but only tinkered around in "creative" mode or whatever it's called.
What's the best way to get into the game? Do I need to read a rocket science book, get a Ph.D. degree, or watch some YouTube videos? I didn't know what the hell I was doing.
Any advice? It's an awesome game I'm just having trouble getting started.
What's the best way to get into the game? Do I need to read a rocket science book, get a Ph.D. degree, or watch some YouTube videos? I didn't know what the hell I was doing.
Any advice? It's an awesome game I'm just having trouble getting started.
Posted on 12/16/14 at 3:15 pm to gamemc
Scott Manley is the answer to any question regarding this game. Watch his videos on YouTube.
Posted on 12/16/14 at 3:24 pm to ZacAttack
If you just want to frick off, watch Robbaz's videos instead of Scott's. I find Scott to be pretty dry and boring, but he is damn good at the game.
Posted on 12/16/14 at 3:58 pm to Dam Guide
Yeah I'd like to start from scratch and play career mode. Last time I played, I don't remember there being any direction in the game as far as what you're supposed to start with.
I'll check out those guys and see if they have anything for beginning career mode.
I'll check out those guys and see if they have anything for beginning career mode.
Posted on 12/16/14 at 4:32 pm to Henry Jones Jr
NOOOOOOOOOOOOOOOOOOOOOO
I don't have the time to put into this
I don't have the time to put into this
Posted on 12/16/14 at 5:49 pm to J Murdah
I'm a big fan of RemoteTech for the realism, difficulty, and the addition of sandbox in game goals.
Basically it requires communication channels to KSC for unmanned probes and for science to be transmitted back.
So now you have to build com sats and relays starting with geosync sats as your space programs leaves infancy.
It's starting to turn around but the biggest drawback of KSC to me has been the lack of purpose to exploration. Gimme mining, research stations, hell, give us the ability to build complex space stations and bases on other planets to launch from as the pinnacle of KSP.
Give me the ability to do asteroid mining mining/ station refit beyond Duna so that I can repair craft that have been damaged beyond what kerbals can fix.
Basically it requires communication channels to KSC for unmanned probes and for science to be transmitted back.
So now you have to build com sats and relays starting with geosync sats as your space programs leaves infancy.
It's starting to turn around but the biggest drawback of KSC to me has been the lack of purpose to exploration. Gimme mining, research stations, hell, give us the ability to build complex space stations and bases on other planets to launch from as the pinnacle of KSP.
Give me the ability to do asteroid mining mining/ station refit beyond Duna so that I can repair craft that have been damaged beyond what kerbals can fix.
Posted on 12/16/14 at 5:51 pm to Dam Guide
Scott is the class nerd that everyone thought is the next Bill Gates.
Robbaz is the disaffected disruptive class clown with a 4.0
Robbaz is the disaffected disruptive class clown with a 4.0
Posted on 12/16/14 at 5:52 pm to Volvagia
quote:
It's starting to turn around but the biggest drawback of KSC to me has been the lack of purpose to exploration. Gimme mining, research stations, hell, give us the ability to build complex space stations and bases on other planets to launch from as the pinnacle of KSP.
This x1000
I want there to be more than one space station. I wish we could build stations launch missions from different planets. To make the space station operational though you would have to fly kerbals there. I also want different music for different planets instead of the same space music you listen to when you leave the Kerbin atmosphere.
Posted on 12/16/14 at 6:11 pm to Henry Jones Jr
The big question though is where does it end?
Do you have an interstellar expansion pack?
Do you have an interstellar expansion pack?
Posted on 12/17/14 at 9:59 am to Volvagia
quote:
Do you have an interstellar expansion pack?
The Matthew McConaughey Edition
Posted on 12/17/14 at 8:27 pm to Teddy Ruxpin
NO, JEB!
DO NOT GO GENTLE INTO THAT GOOD NIGHT!
*coming to a life support adding patch near you*
DO NOT GO GENTLE INTO THAT GOOD NIGHT!
*coming to a life support adding patch near you*
This post was edited on 12/17/14 at 8:28 pm
Posted on 12/17/14 at 10:07 pm to Volvagia
This upgradable buildings might be my downfall. Most of my rockets tend to be massive
Having trouble getting them onto the launch pad
Having trouble getting them onto the launch pad
Posted on 12/18/14 at 4:52 am to ZacAttack
The weight limit on the first pad is crazy low.
You would have to have mad skills to get a kerbal in orbit on it.
You would have to have mad skills to get a kerbal in orbit on it.
Posted on 12/18/14 at 12:24 pm to Volvagia
quote:
The weight limit on the first pad is crazy low.
You would have to have mad skills to get a kerbal in orbit on it.
It's damn near impossible. I've got 48,000 funds right now but as soon as I get past 52,000 the first thing I'm upgrading is the launch pad. It's extremely frustrating trying to build rockets for that first launch pad. It only holds 18 tons IIRC
Posted on 12/18/14 at 12:28 pm to Henry Jones Jr
Yeah, I can only get about 4 of fuel tanks and one engine on that first launch pad. If you I go straight up I can hit about 80k meters before I'm out of fuel.
Posted on 12/18/14 at 1:01 pm to ZacAttack
quote:
Yeah, I can only get about 4 of fuel tanks and one engine on that first launch pad. If you I go straight up I can hit about 80k meters before I'm out of fuel.
I've been able to get four fuel tanks and two small solid rocket boosters. That's it though. I get up to around 90k and that's about my limit. I've been building rockets to get me into certain observation areas. That's way harder than it seems.
Posted on 12/18/14 at 1:03 pm to Henry Jones Jr
I know what you mean. It seems like steering is a lot harder after the update. I keep trying toget near a target for observation and usually end up losing control and crashing back into Kerbin.
Posted on 12/18/14 at 1:06 pm to ZacAttack
What I started doing is I'll turn my rocket in the direction of the observation area at about 3k-4k. I've gotten into one area like that but it was close. There's one further out that I won't be able to reach until I upgrade the launch pad. As for now I'm stuck testing parts. All I need is around 4k more funds and I'll upgrade.
Question about pilots. Do they actually take control somehow or is it just a title?
Question about pilots. Do they actually take control somehow or is it just a title?
Posted on 12/18/14 at 1:29 pm to Henry Jones Jr
No idea. I haven't played much of the new update. I got kinda miffed that I couldn't launch a mission to Minmus with my first rocket, due to the weight restrictions on the launchpad.
I would think maybe pilots can get better performance out of your rockets? But truthfully I have no idea and just pulled that answer out of my butt.
I would think maybe pilots can get better performance out of your rockets? But truthfully I have no idea and just pulled that answer out of my butt.
Posted on 12/18/14 at 2:16 pm to ZacAttack
quote:
No idea. I haven't played much of the new update. I got kinda miffed that I couldn't launch a mission to Minmus with my first rocket, due to the weight restrictions on the launchpad.
I got a little frustrated too.
I went into sandbox mode and made a small base on the mun just so I could feel somewhat accomplished.
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