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re: UPDATE*** Guild Wars 2 - OPEN BETA - Reviews/Reactions

Posted on 2/20/12 at 1:52 pm to
Posted by Jahel
Member since Nov 2011
5576 posts
Posted on 2/20/12 at 1:52 pm to
found this:

GW2 Build calculator LINK

Pretty complex, but simple at the same time
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 2/20/12 at 1:55 pm to
quote:

but word on the wiki is that it's only 1 major and two minor traits equippable


This could just be a function of simplified combat, where you use fewer hotkeys but your abilities differ with context. There seems to be a large emphasis on involving the environment more in combat, which I've always thought was a realistic element missing from MMOs. SWTOR made baby steps toward this sort of thing with the cover mechanic, but even that is negated by the fact that the gunslinger gains the ability to put up a portable defense screen by crouching anywhere.
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 2/20/12 at 1:55 pm to
Wow, nice find.
Posted by Freauxzen
Utah
Member since Feb 2006
37243 posts
Posted on 2/20/12 at 2:00 pm to
quote:

This could just be a function of simplified combat, where you use fewer hotkeys but your abilities differ with context. There seems to be a large emphasis on involving the environment more in combat, which I've always thought was a realistic element missing from MMOs.


Right, but it seems, according to that link, it's 3 per grouping. That's not too bad.

Looking the Guardian greatsword traits and skills, it's like the perfect kind of character for me.

But engineer is also looking better and better.

quote:

SWTOR made baby steps toward this sort of thing with the cover mechanic, but even that is negated by the fact that the gunslinger gains the ability to put up a portable defense screen by crouching anywhere.


I thought that was cool.
Posted by Jahel
Member since Nov 2011
5576 posts
Posted on 2/20/12 at 2:00 pm to
quote:

Wow, nice find.


yeah, My char can switch between Bow and Sword Dagger and my ability bar completely changes.

I can't wait to tell George Lucas to go F himself
Posted by Freauxzen
Utah
Member since Feb 2006
37243 posts
Posted on 2/20/12 at 2:04 pm to
quote:

This page offers some insight into how trait customization will be handled. Seems reminiscent of LOTRO, but I hope it's more in-depth than that.


Good find.

I'm interested in this comment:

quote:

In practice, you'd also decide on your alternate weapon for switching in combat - perhaps a longbow for range.


So at any given time, we can have 2 sets that we can switch between? Hopefully we can still store other weapons and sets in a bank to pull out when we want to.
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 2/20/12 at 2:07 pm to
My main is a gunslinger, and I wish I had gone scoundrel instead. Being largely immobile isn't as crippling as you might think (even in PvP), but it does make things boring and sometimes stressful. In a lot of environments, I struggle to maintain line of sight (so I have to run to another spot and re-crouch, wasting time that I could have been dealing damage), and I am also useless if I can't take cover. I have maybe 4 abilities that actually work out of cover, and none of them have significant utility aside from a melee stun.

Then there's the problem of "roll into cover". You have two cover functions: take cover, and take cover in place. Sometimes you want to use the latter in order to get behind a crate or other barrier more quickly, and other times you don't (if the enemies are melee. don't want to make getting to you easier for them). The problem is that the little gumby showing you where you can take cover doesn't always immediately show up, so you end up accidentally pulling by rolling right into a group of enemies. It would be helpful if Bioware would make "take cover" a clickable skill, so I could select a point on the floor within a 15 meter radius or so to roll toward.

/wrong thread
Posted by Freauxzen
Utah
Member since Feb 2006
37243 posts
Posted on 2/20/12 at 2:10 pm to
Posted by Jahel
Member since Nov 2011
5576 posts
Posted on 2/20/12 at 2:12 pm to
quote:

My main is a gunslinger, and I wish I had gone scoundrel instead.


I'm an Operative(conceal) and we've been taking huge hits to our AC since beta.

I'm lucky to crit for 3,200 on my relic'd,stim boosted, Hidden Strike.(9 pc Champ armor)

I wish now that I'd have rolled sniper with a concentration in Engineering.(don't know what the mirror is). Have you tried that out? The AOE on Ilum and WFs seems that you'd be able to wreak havoc on the cluster mobs and trains without worrying about cover or mobility issues.
This post was edited on 2/20/12 at 2:14 pm
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 2/20/12 at 2:18 pm to
quote:

I'm an Operative(conceal) and we've been taking huge hits to our AC since beta.

I'm lucky to crit for 3,200 on my relic'd,stim boosted, Hidden Strike.


Yeah, you guys have gotten a perhaps unfair nerf. I just prefer that playstyle over squat and shoot. I've been leveling a vanguard now because I love how agile it is.

quote:

I wish now that I'd have rolled sniper with a concentration in Engineering.(don't know what the mirror is)


It's Saboteur for smuggler... and no, I went with the sharpshooter build (I think it's marksmanship for the agent). Tremendous single target burst damage, but long fights are no good. That's mostly a problem with tanking companions, though. Saboteur/Engineer are really only used in PvP, it seems, and you rarely hear anyone even talk about dirty fighting, or the shared smuggler tree.
Posted by Jahel
Member since Nov 2011
5576 posts
Posted on 2/20/12 at 2:35 pm to
quote:

you rarely hear anyone even talk about dirty fighting, or the shared smuggler tree.


I played a lethality (shared)OP for a while, from about level 41- fresh 50

Top the charts in Dmg, thought the ticks are cleanable, no one does...you should give it a go. Sniper lethality is better than operative because Cull's 30m range versus the 10m OP's, and doesn't need a TA to proc to use it I believe.

I never focus on anyone(not meant for that), I just spammed whole groups are topped charts.
Posted by Freauxzen
Utah
Member since Feb 2006
37243 posts
Posted on 2/20/12 at 4:01 pm to
quote:

GW2 Build calculator LINK


Lots of missing stuff, obviously, but still quite revealing for the time being.

I'm interested in the Norn forms and what they do, seemed like a good elite. All of the classes seem to have some kind of elite that turns them into something else entirely though, so the forms must be differentiated from that i hope.

Guardian still looks really flexible, but I could see myself playing an engineer, necromancer, or even mesmer. Interesting Skill sets.

Sometimes it's annoying to see that skills that LOOK like they would go together, just can't because they are on different weapons. That kind of stinks.
Posted by Jahel
Member since Nov 2011
5576 posts
Posted on 2/20/12 at 10:05 pm to
quote:

Lots of missing stuff, obviously, but still quite revealing for the time being.


yeah, so:

5 races
6 professions
2 two handed weapons
5 Mainhand/Offhands (each with skills attributed to choice..20 combinations of mix-match)
2 subclass specifications in each profession
3 specification slots within the chosen subclass
10-12 choices per specification slot(~900 combinations)

~21,600 available unique characters? Haven't even got into picking out which unique spells, Elite and heal each character can choose from.

How does this compare to other MMOs?

Original GW has 1 race, 10 professions, 9 sub professions= I think 90 possible uniques

then 8 skills from 200 spells is which means 5.50989961e+13 possible uniques.

Maybe a math major should help me out with this, this seems too much
Posted by Freauxzen
Utah
Member since Feb 2006
37243 posts
Posted on 2/21/12 at 12:01 am to
quote:

2 two handed weapons


5 - Greatsword, Hammer, Staff, Rifle, Shortbow, Longbow

Plus water weapons: Harpoon, Trident, Spear

Posted by Jahel
Member since Nov 2011
5576 posts
Posted on 2/21/12 at 3:14 pm to
quote:

5 - Greatsword, Hammer, Staff, Rifle, Shortbow, Longbow

Plus water weapons: Harpoon, Trident, Spear



oh I forgot to look at the weapons per each class
Posted by Jahel
Member since Nov 2011
5576 posts
Posted on 2/21/12 at 3:29 pm to
quote:

Joining the standard PVP battles, like the 5v5 and the 10v10 scenarios, the one thing I noticed immediately was that GW2’s mechanics are designed from the ground up for PVP. Rolling and dodging out of the way of enemy attacks only to launch a blistering combo as they struggle to realign is a beautiful thing, and the completely configurable skill system means that once you’ve got a taste of the enemy’s favourite tactics, you can adjust what you’re packing to match. Even though you're scaled to level 80 for your battles, the simple ten-key ability system means there's no down-time while you figure out what you're capable of. It is a very, very clever system


This is what I've wanted. The mental game of builds to combat tactics. Not mindless macro rotations where ultimate success is dependent on gear.

Posted by Jahel
Member since Nov 2011
5576 posts
Posted on 2/21/12 at 3:42 pm to
First I heard of this:
quote:


The hit MMORPG experience that is Guild Wars 2 is heading to consoles, according to publisher NCSoft. The studio revealed that a "small development team" is currently busy bringing the epic over to consoles.

No real details were revealed other than that it is currently in "the preparation stage" for unspecified consoles. Rest assured, NCSoft have stressed that the PC build is still their main point of focus. ArenaNet are hard at work developing the highly anticipated MMORPG, which is planned for launch later this year. A beta is expected in March.

Guild Wars 2 is an epic massively multiplayer experience set in the fantasy realm of Tyria, a world controlled by the Elder Dragons. In Guild Wars 2, the overarching plot follows the return of Destiny's Edge, a lost guild dedicated to fighting the Elder Dragons and ultimately defeat its leader, the undead Zhaitan.

Unlike most MMOs, Guild Wars 2 is set in a persistent world where player actions will dictate the course of events in Tyrian history. Utilizing a unique ripple-effect questing system, players will be able to take part in quests relative to the events of the world, creating an immersive environment that has only been seen in single player RPGs to date.


Not sure how I feel playing PC vs Console....there's got to be an advantage
Posted by LSU Coyote
Member since Sep 2007
53390 posts
Posted on 2/21/12 at 3:46 pm to
quote:

I found GW the most enjoyable as being able to create your own character, not aesthetics, but Builds.

Try CoH, but it forces you to play certain ATs in PvP.
Posted by Freauxzen
Utah
Member since Feb 2006
37243 posts
Posted on 2/21/12 at 4:26 pm to
quote:

This is what I've wanted. The mental game of builds to combat tactics. Not mindless macro rotations where ultimate success is dependent on gear.


Yup. And like I said before, believe it or not, that comes from LIMITING certain choices. Not opening everything up.

I loved all the variations of Necros I went through in GW. Necro/War. Necro/Mes and my favorite Necro/Rit. I don't see the same kind of variation here, but I see some. Just looking at the Guardian skills....Initiation and Disruption are going to be the strong points of my PvP builds.
Posted by Freauxzen
Utah
Member since Feb 2006
37243 posts
Posted on 2/21/12 at 4:28 pm to
quote:

Not sure how I feel playing PC vs Console....there's got to be an advantage


I've been fearing this as well. And even the TONE of the game is more console oriented. I was hoping ANet would stick to revolutionizing the PC MMO concepts, not jumping to consoles.
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