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New Dark Souls 3 info
Posted on 9/8/15 at 3:18 pm
Posted on 9/8/15 at 3:18 pm
game informer (They'll be running coverage all month)
Summary:
- Fast travel from the very beginning of the game confirmed
- Respecialization confirmed (Miyazaki is not sure if it's going to be in the form of Soul Vessels)
- New Game+ will look more like Dark Souls 2, with new weapons, items, and reconfigured enemy locations and placements
- Bonfire ascetics will not be returning
- Durability will be a mix between the two extremes of Dark Souls 1 and Dark Souls 2
- Summoning system will be similar to Dark Souls 1 and Dark Souls 2, and will use soul level for matching, not soul memory
- Players won't be locked behind consumable items for invasion
- Hidden walls confirmed - they'll be tied to attacking them, like Dark Souls 1
- Spells will have something similar to Battle Arts
- Mana bar for spells will return
-Tutorial won't be fight the impossible monster and die this time
-No part cutting to get equipment (Dragon tails)
-Item trading with certain NPCs is back
-Moonlight Greatsword is back
-Aiming for six player multiplayer
-Easier to summon helper NPCs
-Covenants are back and easier to understand
-New ailment, frostbite, drains stamina and hinders recovery when cold
-Bosses can "heat-up" and get new moves during battle.
I'm happy about fast travel and still being able to respec.
Summary:
- Fast travel from the very beginning of the game confirmed
- Respecialization confirmed (Miyazaki is not sure if it's going to be in the form of Soul Vessels)
- New Game+ will look more like Dark Souls 2, with new weapons, items, and reconfigured enemy locations and placements
- Bonfire ascetics will not be returning
- Durability will be a mix between the two extremes of Dark Souls 1 and Dark Souls 2
- Summoning system will be similar to Dark Souls 1 and Dark Souls 2, and will use soul level for matching, not soul memory
- Players won't be locked behind consumable items for invasion
- Hidden walls confirmed - they'll be tied to attacking them, like Dark Souls 1
- Spells will have something similar to Battle Arts
- Mana bar for spells will return
-Tutorial won't be fight the impossible monster and die this time
-No part cutting to get equipment (Dragon tails)
-Item trading with certain NPCs is back
-Moonlight Greatsword is back
-Aiming for six player multiplayer
-Easier to summon helper NPCs
-Covenants are back and easier to understand
-New ailment, frostbite, drains stamina and hinders recovery when cold
-Bosses can "heat-up" and get new moves during battle.
I'm happy about fast travel and still being able to respec.
This post was edited on 9/8/15 at 4:38 pm
Posted on 9/8/15 at 3:28 pm to JombieZombie
quote:
- Bonfire ascetics will not be returning
No farming? There will be so much butthurt. I wonder if you can still exhaust a level's enemies?
Posted on 9/8/15 at 3:37 pm to MSMHater
quote:
I wonder if you can still exhaust a level's enemies?
No, it's why they're doing away with ascetics. I've never cared for enemies despawning, but I liked the ability to ascetic a boss to get weapons and spells without having to start a new playthrough.
Posted on 9/8/15 at 4:32 pm to JombieZombie
quote:
Durability will be a mix between the two extremes of Dark Souls 1 and Dark Souls 2
Having only played 2, which extreme was that on?
Posted on 9/8/15 at 4:35 pm to Mr Gardoki
Dark Souls 2 at 60fps, it's hardly an issue in 1.
Posted on 9/8/15 at 4:36 pm to JombieZombie
They fixed that with a patch though didn't they?
Posted on 9/8/15 at 4:38 pm to Mr Gardoki
They did and it's not a deal like it was before the patch, but weapons degrade so slowly in ds1 that it might as well not be there.
Posted on 9/8/15 at 4:40 pm to JombieZombie
I'm a fan of all those bullet poijts
Posted on 9/8/15 at 4:40 pm to JombieZombie
DS1 sounds like Bloodborne with that
Posted on 9/8/15 at 4:54 pm to Carson123987
I am too. All of the games do some things better and some things worse than the rest -- this sounds like an amalgamation of the finer parts -- including those in Demon's Souls.
Posted on 9/8/15 at 4:59 pm to JombieZombie
quote:
Players won't be locked behind consumable items for invasion
o lawd
quote:
Hidden walls confirmed - they'll be tied to attacking them, like Dark Souls 1
neat. ash lake and that tree were cool zones. Hidden behind TWO fricking hidden walls at the very bottom of blighttown
quote:
Tutorial won't be fight the impossible monster and die this time
casuls
quote:
Item trading with certain NPCs is back
cawwww
quote:
Covenants are back and easier to understand
yay
quote:
-Easier to summon helper NPCs
casuls
quote:
Bosses can "heat-up" and get new moves during battle.
oh my
quote:
-No part cutting to get equipment (Dragon tails)
kinda enjoyed that
quote:
- Fast travel from the very beginning of the game confirmed
casuls
This post was edited on 9/8/15 at 5:03 pm
Posted on 9/8/15 at 8:23 pm to Carson123987
Hearing that and seeing the end credits for the first time was a great moment for me because I thought I'd never be able to beat it.
Posted on 9/8/15 at 8:46 pm to JombieZombie
yeah that was like a religious experience for my roommate and me. beat gwyn with a fricking dragon tooth. had no idea what i was doing
Posted on 9/8/15 at 8:54 pm to JombieZombie
What's this fight an impossible boss and die stuff? Is that from bloodborne?
Posted on 9/9/15 at 7:48 am to JombieZombie
One day when I have time I really need to finish DS2
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