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Metal Gear Survive (the game no one cares about)

Posted on 2/21/18 at 7:06 pm
Posted by The Quiet One
Former United States
Member since Oct 2013
11600 posts
Posted on 2/21/18 at 7:06 pm
Just posting this for anyone wanting info.

Played for a few hours today, here's my impressions (got through to Chapter 6, have no idea how long the game is):

* Mechanically like MGSV. Big shock, I know. But they moved a few buttons around and it takes some getting used to. But it's pretty easy to figure out.

* There is some kind of story, but it's ridiculous even for Metal Gear standards. It loosely ties into Ground Zeroes and even Phantom Pain. But the quality of the story, the cutscenes and the kinda-but-not-really codec type exposition dumps are about as interesting as the Code Talker tapes from Phantom Pain.

* Scavenging and crafting is addicting. Not sure if this game did a good job of that or not, but it works for me.

* Here's the deal-breaker: Your hunger meter runs out at epic speed. You get hungry way before you get thirsty. By the time I hit Chapter 6, I was too busy searching for food (in the form of animals and plants) to be able to continue to the next area for the sake of the story. As far as I can tell, when you locate an area with some animals in it, once you kill them and farm them for food, they never respawn back. So, you do your damnedest to find another area with critters in it and end up wandering around as aimlessly as those crystal zombies. And here's where they hurl a nice layer of vomit on your shitcake: Your vision starts to get blurry as you get hungry/thirsty. In this case, since there's not enough food to accommodate how quickly the meter drops, about 75% of your gaming experience will be with an eye-bleeding, headache-inducing blur on the screen. I've played VR games and none of them gave me the headache MG:S did.

* Co-op didn't work for me on two attempts. Both times connection dropped. Not surprised at all. I'm assuming you get a bunch of loot for doing online stuff (maybe food?), but I wouldn't know.
Posted by Parmen
Member since Apr 2016
18317 posts
Posted on 2/21/18 at 7:26 pm to
Playing it on Steam now. I'd rather pay to have MGS1-4 ported to Steam. MGS4 will be hard because I think Sony paid to have it exclusive, but MGS1-3 have no reason to not be on Steam. I don't even care about updated graphics, just port it and release it on Steam. I'd pay beaucoup money for that.
Posted by The Quiet One
Former United States
Member since Oct 2013
11600 posts
Posted on 2/25/18 at 11:04 am to
Bumping this...

So, I've played about 75% of the single-player. You know what? I like it. It's certainly no masterpiece, but I'm having a pretty good time with it. If you're into survival games, I recommend giving this one a shot.

Good stuff:

- While non-canon, I actually like the tie-in to the events of Ground Zeroes and Phantom Pain. It's like fanfic. I'm not one of those Kojima-is-Metal-Gear people, so I'm OK with the game using canonical stuff for it's fanfic story.

- While the open world is clearly an asset flip from MGSV: Phantom Pain, it's a far FAR superior open world to its parent in every way possible. The layout is tighter; there's more stuff to do. It's actually pretty damn fun to get lost in the dust while exploring.

- Upgrading your base, weapons, equipment and finding NPC survivors feels rewarding. I hated the first couple hours because all I had was a stick and I was constantly starving/thirsty. 20 hours later, I've got a Hell of an arsenal of melee weapons, machine guns, a sniper rifle, shotguns, and all kinds of armor.

- Coming across the Lord of Dust is almost PT-ish creepy af. Love it.

- The story is interesting. Not anything we'll be talking about years from now, but it's not bad and I'm actually interested in getting to the next plot point.

- Enemies ramp up from the mindless crystal zombie things. I've come across ones that explode like bloaters from TLOU. Some have an arm that shoot you like a shotgun. Some make great leaps like ninjas and move fast. Even come across flying machine mosquitoes, spider-looking things and bugs that disguise themselves as plants. Good variety.

Bad stuff:

- Game should have been $20 considering the tone-deaf approach Konami had to marketing and releasing this game.

- The hunger meter needs to be tweaked. It runs out faster than water. It's brutal. Really gets on your nerves when you're starving 15 minutes after eating a bear, two goats, and 15 berries.

- The hunger/thirst meters are brutal during the first few hours of gameplay. But then again, I don't play a lot of survival games so maybe that's normal? I really had to force myself to push on and I'm glad I did, but sheesh it sucked at first.

- $10 for up to four save slots. Shitty that the charge for that, but in its very slight defense, think of the extra save slots like having extra FOBs in Phantom Pain. They can share resources. Still, $10 for each slot is ridiculous. (This can be mitigated by saving SV coins which they give away as some daily log-in rewards).

- Haven't even looked at microtransactions, but always frick microtransactions.

- The voice acting is terrible. Clearly low-budget indy-level quality.

- The menu system UI blows. I'm used to it now, but it took a while to figure out. Still clunky af.
Posted by Rig
BHM
Member since Aug 2011
41856 posts
Posted on 2/25/18 at 5:58 pm to
Posted by The Quiet One
Former United States
Member since Oct 2013
11600 posts
Posted on 2/25/18 at 7:45 pm to
Dunkey's funny, but his "review" sucked shite.
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