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re: Devil May Cry 5 Thread

Posted on 3/15/19 at 4:35 pm to
Posted by PEPE
Member since Jun 2018
8198 posts
Posted on 3/15/19 at 4:35 pm to
Almost done with Son of Sparda play through, I'm on mission 19 now. Gotta learn the fight again because he's much tougher on SoS than on normal mode. He has some new moves and does some old moves much faster. I refuse to orb my way to a fake victory. I've still got to go back and cleanup the 4-5 missions where I got D's and C's.

I find Nero the most difficult challenging character to play in SoS. V is obviously easy to play, Dante has Trickster and Royal Guard for great defense if you need it. Nero has to fight like Dante without all his defensive tools. Devil Bringer is useful but you can leave yourself open to counterattack if not careful.

I wish I had an in depth understand of how the scoring system worked. As far as I can tell it's like Guitar Hero rules. You get points for damage and kills done at whatever your current ranking, so you get max points by quickly achieving a good rank and then keeping it throughout the fight the whole fight. Getting hit is bad because it reduces your style ranking by 2 levels and thus costing you a lot of points. I've also heard people say getting hit costs you banked points as well.

I think you also accumulate points in some fashion, so skipping fights that are optional is also not a good idea. But I'm really not sure on this. When I have a good ranking going I'm tempted to skip optional encounters to not potentially lose points, but I don't know for certain, so I just do them.

I think the boss fight gives you a huge amount of points. Like I'm always seemingly lower on points than I want to be, I'll be gunning for an S but like at 3600 or something going into the boss fight, then after a mediocre boss fight (without continuing or getting hit a ton, but also not having great style) it will be at like 4500 or something.

As far as ranking ranges, I think they are consistent within each difficulty but vary between difficulties.

In normal (Devil Hunter) mode I think it's:

<2000 D
2000-2900 is a C
2900-3800 is a B
3800-5000 is a A
5000+ is an S

But in Son of Sparda the ranges are all slightly higher. Like I think an S is 5400 or 5500 in SoS.

As far as potential multipliers for rewards/punishment

x1.5 for no damage taken (haven't ever gotten this yet but apparently it exists, obviously you gotta beat the entire mission without taking any damage which is tough)
x1.2 for not using any continues (a continue is red orb using OR restarting from a checkpoint) Not sure if these things stack or if the 1.5 supercedes the 1.2, I'm guessing you only get the biggest one.

Penalties

x0.9 using a gold orb (using a lone gold orb is worse for your ranking than using a red orb continue or restarting from a checkpoint)
x0.5 triple red orb revival (using three red orb continues during a mission will rightfully cripple your ranking)
x0.2 super costume usage (don't have access to super costumes yet either, but apparently once you unlock them the super costumes you can't use them to cheese a good ranking)

I heard there is also a penalty for using automatic mode, I'm not sure what the multiplier is.
This post was edited on 3/16/19 at 5:11 pm
Posted by PEPE
Member since Jun 2018
8198 posts
Posted on 3/31/19 at 11:09 pm to
Bloody Palace DLC comes out sometime today I believe.

I'm taking a few days off from gaming and will likely do a NG+ playthrough of Sekiro before circling back and doing this DLC, def. going to try to complete the palace though.
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