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re: Devil May Cry 5 Thread
Posted on 3/12/19 at 10:57 am to PEPE
Posted on 3/12/19 at 10:57 am to PEPE
quote:
It's clear they purposefully streamlined the game. DMC games were always primarily about the combat but they had other cool gameplay elements sprinkled in. Those have been all stripped away. There are no puzzles in this game at all. There are no switches to activate to do something in the level. The levels are almost all very linear, there's no exploration. There's no platforming either, an element that was frustrating as hell in the old games, but ironically now could be done much better).
I actually liked all those other elements and thought they gave the past game more flavor and depth and variety in between combat sections.
So yeah, I'd give the game a B. If you're a fan of these type of action based PvE fighting games, it will deliver. They just could have easily gotten an A had they used more elements from DMC1/3.
I do wish that the levels felt more interconnected and that combat scenarios were more creative. You don't really need switches/puzzles for this.
Posted on 3/12/19 at 11:04 am to BulldogXero
Devil May Cry games need big circular disks that light up as you smash them with your sword to make something happen. I think real life would be more fun with them as well.
Posted on 3/12/19 at 7:24 pm to BulldogXero
There are a few hidden things throughout the stages though. Even though I've played through every mission at least twice now I still haven't quite found all the blue/purple orb pieces or secret missions, despite looking pretty thoroughly.
There are often little side paths or alcoves with this stuff and it's easy to run by them or not notice them.
There are often little side paths or alcoves with this stuff and it's easy to run by them or not notice them.
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