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Question About Recording Gameplay With Audio on XB1...think Youtube Gamer/Bloggers

Posted on 3/16/18 at 3:32 pm
Posted by shel311
McKinney, Texas
Member since Aug 2004
111236 posts
Posted on 3/16/18 at 3:32 pm
So my one kid is pretty obsessed with gaming on Minecraft/Roblox as well as watching those dudes who are YouTube gamers always posting their gameplay with the little box of them in the top right corner and them talking about the game as they play it. My kid is pretty young so he plays/watches in moderation but he's always telling me he wants to be a YouTube gamer. I'm sure it'll be a 3 day experiment before he moves on to the next thing but...

How the heck do I do that? I think most of those gamers are doing it on a computer, but is it feasible to do on an XB1? I haven't done it but I know it should be simple to stream to YouTube with a single click. I'd obviously need a webcam, but from there, how the heck do I sync it all up?
Posted by CrazyTigerFan
Osaka
Member since Nov 2003
3314 posts
Posted on 3/17/18 at 1:43 am to
Most people do it through a computer. A basic setup using a console might be something like:

1. Xbox video and audio output to a capture card on the computer.

2. Webcam video and audio output to the computer.

3. Broadcast software interface (like OBS) to sync the video and audio inputs and other text/images on the screen, set the quality, etc.

4. Output that to a file and upload to Youtube or output that to a stream and upload to Twitch (or do both).

Your computer needs the processing power to handle the two sets of inputs, running the broadcast interface, and compressing the output. If your computer is lacking in power, you'll have low quality or "jittery" output.

ETA: If you're playing the game on the computer already through Steam or something, replace step 1 with that. You'd still capture that audio and video through your broadcast interface in step 3.

ETA 2: If you're streaming, you'll need an internet connection with enough upload throughput for whatever video/audio quality you're trying to stream at. So your bottlenecks there are computer processing power first, then upload capacity second.
This post was edited on 3/17/18 at 1:47 am
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