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re: Just finished Pokemon Moon. My thoughts.
Posted on 4/22/17 at 7:46 am to goldennugget
Posted on 4/22/17 at 7:46 am to goldennugget
I agree with you in that I think I blacked out maybe once in the entire play through. And its not like I stopped often to focus on training up Pokemon besides the usual exploring new areas.
Posted on 4/22/17 at 8:46 am to Brettesaurus Rex
When playing Pokemon I generally am the type who likes to battle every trainer I can find to make my team strong. Perhaps this is why I found it so easy and never blacked out but still, I wish there was more challenge.
Another thing I forgot to put in my OP is how slow paced the game is. You can speed run Pokemon Red/Blue/Fire Red/Leaf Green in 3-4 hours if you want to. Which means its a great game for replayability. But Sun/Moon are fricking molasses. So many fricking unskippable cut scenes and story elements.
I DO NOT GIVE A frick ABOUT THE STORY IN POKEMON
They try to force these stupid, lame arse storylines in Pokemon games these days. Red/Blue was great because there was a very minimal story - Team Rocket and Mew/Mewtwo, but most of it was optional by reading journals and such scattered in Cinnabar Mansion. That's it. No cutscenes or storyline bullshite.
But Sun/Moon was filled with cringey, momentum killing story garbage. I didn't even care. I can't even remember what the hoopla with the Aether Foundation was.
I will never replay Sun/Moon because of how slow the game was and how tedious it was to progress, having to sit through cutscenes and stupid storylines. Team Skull was a good concept with terrible execution
Technology has involved to where we can get an open ended, organic Pokemon game. Where you can choose whatever path you want to go and the gyms/trainers/etc. are auto leveled and adjusted based on your progression. So for example an open ended game in Kanto. Yeah you start in Pallet Town but you get to choose where to go. Don't necessarily have to go the Pewter-Cerulean-Vermillion route. You can choose to fight at the Cinnabar Gym first if you want to and Blaine's team would be adjusted based on your progress. A Pokemon game of that nature is what this franchise needs and would be great for replayability.
Another thing I forgot to put in my OP is how slow paced the game is. You can speed run Pokemon Red/Blue/Fire Red/Leaf Green in 3-4 hours if you want to. Which means its a great game for replayability. But Sun/Moon are fricking molasses. So many fricking unskippable cut scenes and story elements.
I DO NOT GIVE A frick ABOUT THE STORY IN POKEMON
They try to force these stupid, lame arse storylines in Pokemon games these days. Red/Blue was great because there was a very minimal story - Team Rocket and Mew/Mewtwo, but most of it was optional by reading journals and such scattered in Cinnabar Mansion. That's it. No cutscenes or storyline bullshite.
But Sun/Moon was filled with cringey, momentum killing story garbage. I didn't even care. I can't even remember what the hoopla with the Aether Foundation was.
I will never replay Sun/Moon because of how slow the game was and how tedious it was to progress, having to sit through cutscenes and stupid storylines. Team Skull was a good concept with terrible execution
Technology has involved to where we can get an open ended, organic Pokemon game. Where you can choose whatever path you want to go and the gyms/trainers/etc. are auto leveled and adjusted based on your progression. So for example an open ended game in Kanto. Yeah you start in Pallet Town but you get to choose where to go. Don't necessarily have to go the Pewter-Cerulean-Vermillion route. You can choose to fight at the Cinnabar Gym first if you want to and Blaine's team would be adjusted based on your progress. A Pokemon game of that nature is what this franchise needs and would be great for replayability.
Posted on 4/23/17 at 8:19 am to Brettesaurus Rex
I dunno, I think them implementing story elements is part of the series keeping up with the times. No reason why they can include a well done story in what is supposed to be an RPG.
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