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Just finished Pokemon Moon. My thoughts.
Posted on 4/22/17 at 7:37 am
Posted on 4/22/17 at 7:37 am
Have been playing it off and on for the past few months and finally finished it. Just the main quest, no post game content so far.
I simply hate the trend the Pokemon Games have been going since Pokemon Ruby/Sapphire. That is, your character has a bunch of friends(Hau was fricking annoying) who hand hold you the entire way through the game. Is it too much to ask to simply have a game like the original Pokemon Red/Blue where you were on your own for the most part and there was little, if any, handholding and you had to figure out yourself where to go next instead of having your lame friends or Rotom Pokedex fricking put a target on the damn game map on where to go next.
I know Pokemon games are designed so that those new to the series(read: young kids) aren't overwhelmed. But shite many of us were kids when we first played Pokemon Red/Blue and all we had was the instruction manual in the box to help us, and this was really before the internet was mainstream so if you got stuck you better hope your friends at school knew how to progress. No handholding or lame friends giving you 50 Max Potions and Max Revives each time you talk to them, or healing your party every time you talk to them. What is the point of the Poke Marts or Pokemon Centers anymore?
I still remember the first time I played Pokemon Red, I was on a road trip with my family. I went through the Rock Tunnel with NO FLASH and it took me hours to get through. I finally come out on the other side where I had one pokemon with like 3 HP left and oops, there is a trainer outside the Rock Tunnel and he KO'ed me and I had to start ALL OVER AGAIN. In today's Pokemon games you would have your friends heal your party 50 times in the tunnel and heal you again once getting out. I didn't black out ONCE during the main quest.
Anyway. I feel like Pokemon is becoming too easy, too much handholding, too linear. You literally had the Rotom Pokedex tell you where to go. Game Freak needs to look at creating a hardcore Pokemon game for hardcore players.
I like how they at least tried something different with the trials instead of gyms, but I am not sure if it was a better concept in execution than the gyms. It feels like they tried something different for the sake of being different instead of doing something to improve the experience
I simply hate the trend the Pokemon Games have been going since Pokemon Ruby/Sapphire. That is, your character has a bunch of friends(Hau was fricking annoying) who hand hold you the entire way through the game. Is it too much to ask to simply have a game like the original Pokemon Red/Blue where you were on your own for the most part and there was little, if any, handholding and you had to figure out yourself where to go next instead of having your lame friends or Rotom Pokedex fricking put a target on the damn game map on where to go next.
I know Pokemon games are designed so that those new to the series(read: young kids) aren't overwhelmed. But shite many of us were kids when we first played Pokemon Red/Blue and all we had was the instruction manual in the box to help us, and this was really before the internet was mainstream so if you got stuck you better hope your friends at school knew how to progress. No handholding or lame friends giving you 50 Max Potions and Max Revives each time you talk to them, or healing your party every time you talk to them. What is the point of the Poke Marts or Pokemon Centers anymore?
I still remember the first time I played Pokemon Red, I was on a road trip with my family. I went through the Rock Tunnel with NO FLASH and it took me hours to get through. I finally come out on the other side where I had one pokemon with like 3 HP left and oops, there is a trainer outside the Rock Tunnel and he KO'ed me and I had to start ALL OVER AGAIN. In today's Pokemon games you would have your friends heal your party 50 times in the tunnel and heal you again once getting out. I didn't black out ONCE during the main quest.
Anyway. I feel like Pokemon is becoming too easy, too much handholding, too linear. You literally had the Rotom Pokedex tell you where to go. Game Freak needs to look at creating a hardcore Pokemon game for hardcore players.
I like how they at least tried something different with the trials instead of gyms, but I am not sure if it was a better concept in execution than the gyms. It feels like they tried something different for the sake of being different instead of doing something to improve the experience
Posted on 4/22/17 at 7:46 am to goldennugget
I agree with you in that I think I blacked out maybe once in the entire play through. And its not like I stopped often to focus on training up Pokemon besides the usual exploring new areas.
Posted on 4/22/17 at 8:46 am to Brettesaurus Rex
When playing Pokemon I generally am the type who likes to battle every trainer I can find to make my team strong. Perhaps this is why I found it so easy and never blacked out but still, I wish there was more challenge.
Another thing I forgot to put in my OP is how slow paced the game is. You can speed run Pokemon Red/Blue/Fire Red/Leaf Green in 3-4 hours if you want to. Which means its a great game for replayability. But Sun/Moon are fricking molasses. So many fricking unskippable cut scenes and story elements.
I DO NOT GIVE A frick ABOUT THE STORY IN POKEMON
They try to force these stupid, lame arse storylines in Pokemon games these days. Red/Blue was great because there was a very minimal story - Team Rocket and Mew/Mewtwo, but most of it was optional by reading journals and such scattered in Cinnabar Mansion. That's it. No cutscenes or storyline bullshite.
But Sun/Moon was filled with cringey, momentum killing story garbage. I didn't even care. I can't even remember what the hoopla with the Aether Foundation was.
I will never replay Sun/Moon because of how slow the game was and how tedious it was to progress, having to sit through cutscenes and stupid storylines. Team Skull was a good concept with terrible execution
Technology has involved to where we can get an open ended, organic Pokemon game. Where you can choose whatever path you want to go and the gyms/trainers/etc. are auto leveled and adjusted based on your progression. So for example an open ended game in Kanto. Yeah you start in Pallet Town but you get to choose where to go. Don't necessarily have to go the Pewter-Cerulean-Vermillion route. You can choose to fight at the Cinnabar Gym first if you want to and Blaine's team would be adjusted based on your progress. A Pokemon game of that nature is what this franchise needs and would be great for replayability.
Another thing I forgot to put in my OP is how slow paced the game is. You can speed run Pokemon Red/Blue/Fire Red/Leaf Green in 3-4 hours if you want to. Which means its a great game for replayability. But Sun/Moon are fricking molasses. So many fricking unskippable cut scenes and story elements.
I DO NOT GIVE A frick ABOUT THE STORY IN POKEMON
They try to force these stupid, lame arse storylines in Pokemon games these days. Red/Blue was great because there was a very minimal story - Team Rocket and Mew/Mewtwo, but most of it was optional by reading journals and such scattered in Cinnabar Mansion. That's it. No cutscenes or storyline bullshite.
But Sun/Moon was filled with cringey, momentum killing story garbage. I didn't even care. I can't even remember what the hoopla with the Aether Foundation was.
I will never replay Sun/Moon because of how slow the game was and how tedious it was to progress, having to sit through cutscenes and stupid storylines. Team Skull was a good concept with terrible execution
Technology has involved to where we can get an open ended, organic Pokemon game. Where you can choose whatever path you want to go and the gyms/trainers/etc. are auto leveled and adjusted based on your progression. So for example an open ended game in Kanto. Yeah you start in Pallet Town but you get to choose where to go. Don't necessarily have to go the Pewter-Cerulean-Vermillion route. You can choose to fight at the Cinnabar Gym first if you want to and Blaine's team would be adjusted based on your progress. A Pokemon game of that nature is what this franchise needs and would be great for replayability.
Posted on 4/22/17 at 10:50 am to goldennugget
This is why I haven't touched any besides Fire Red/blue and Soul Silver/Heart Gold. Way too much bullshite.
Posted on 4/22/17 at 10:54 am to goldennugget
I just want an a-hole rival trainer again. I miss when Blue would challenge you to a battle at the worst moments when your team just got done with battling team rocket grunts. Platinum was the last actual game that wasn't a cake walk if you didn't use Garchomp.
This post was edited on 4/22/17 at 11:14 am
Posted on 4/22/17 at 12:13 pm to goldennugget
quote:
Anyway. I feel like Pokemon is becoming too easy, too much handholding, too linear.
Yep I still love them though, Persona scratches that itch with the right amount of toughness.
Posted on 4/22/17 at 12:35 pm to rebel of fortune
quote:
I just want an a-hole rival trainer again. I miss when Blue would challenge you to a battle at the worst moments when your team just got done with battling team rocket grunts. Platinum was the last actual game that wasn't a cake walk if you didn't use Garchomp.
These days Gary would heal your entire party and then ask if you are ready before battling you
I still remember doing Silph Co. without ANY KIND OF GUIDE when I was 11 years old playing Pokemon Red and after hours of trial and error with the warp tiles I finally found my way to the right one and oh no Gary is there to fight you without any warning. Of course he took my team out and I had to start all over again and had no idea which warp tile was the one I took to get there.
Posted on 4/22/17 at 11:24 pm to goldennugget
Gave me flashbacks to those fricking tiles. Lol
Went through so many batteries on my yellow game boy color. Playing red, blue, yellow, silver and gold. Good times.
Went through so many batteries on my yellow game boy color. Playing red, blue, yellow, silver and gold. Good times.
Posted on 4/23/17 at 8:19 am to Brettesaurus Rex
I dunno, I think them implementing story elements is part of the series keeping up with the times. No reason why they can include a well done story in what is supposed to be an RPG.
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