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re: Games I've played where you can fart on people
Posted on 4/3/15 at 2:52 pm to SG_Geaux
Posted on 4/3/15 at 2:52 pm to SG_Geaux
Tell me about that. I think the real time aspect was probably pretty cool for the time. There are a lot of escort quests, but you can make the guy wait in a corner on the other side of the map, and then just go tell him to follow again once you kill everyone so it's not nearly as frustrating as some other games are.
Was it just the dynamic interaction aspect? It is pretty crappy for whatever they were trying to do. People don't remember you much, conversations don't really change. If you want to get married, you just push the flirt interaction six times in a row and give them a ring. It's retardedly simple, but whatever. Is that basically what they promised and didn't deliver on - the dynamic town aspect?
I don't quite understand how all the renown and boasting works, but I've still done well with it. It's all maxed out - I'm "good". I'd rather complete the quests than try to figure that out, so I'm glad I don't have to.
Was it just the dynamic interaction aspect? It is pretty crappy for whatever they were trying to do. People don't remember you much, conversations don't really change. If you want to get married, you just push the flirt interaction six times in a row and give them a ring. It's retardedly simple, but whatever. Is that basically what they promised and didn't deliver on - the dynamic town aspect?
I don't quite understand how all the renown and boasting works, but I've still done well with it. It's all maxed out - I'm "good". I'd rather complete the quests than try to figure that out, so I'm glad I don't have to.
This post was edited on 4/3/15 at 2:56 pm
Posted on 4/3/15 at 2:56 pm to genro
quote:
A lot of the problems currently surrounding the series can be linked back to false public perception of the originals size, scope and quality. We all remember the infamous, “it’ll be the best game ever” and “you’ll be able to plant a tree and watch it grow” statements made by Peter Molyneux while Fable was in development. Gamers were led to believe they would be embarking on an adventure unlike any other with an immersive world that would grow and change around them. Expectations were huge with many willing to board the hype train in excitement, but upon release Fable paid the price for its grandiose advertisement and was met with massive fan backlash.
While Fable was a great title, it failed to deliver the genre defining experience Molyneux had so enthusiastically promised leaving many, like me, feeling short changed.
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