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Posted on 3/2/15 at 4:41 pm to geauxtigers87
it's obviously a tool assist but both the run and the level design are impressive.
which brings me to this: when designing a level like that and knowing only the most perfect path can beat it, how do you know exactly where to put stuff to be the correct jump distance, etc off?
that has to be a insane testing process.
which brings me to this: when designing a level like that and knowing only the most perfect path can beat it, how do you know exactly where to put stuff to be the correct jump distance, etc off?
that has to be a insane testing process.
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