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re: Final Fantasy XV new screens and art
Posted on 9/26/14 at 10:37 am to Scruffy
Posted on 9/26/14 at 10:37 am to Scruffy
quote:
And one way is to have the player optimize their loadout for certain enemies in order to exploit weaknesses. If that is no longer the case and the game "chooses" the best weapon, strategy goes out the window.
I understand we are just speculating here, but when a developer states that they want to make the game for more casual fans, well, we've seen what happens. It is rarely good.
Well, the good news is that we'll have a demo available in less than 6 months to try it out for ourselves.
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