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re: MMORPG input please!
Posted on 5/31/13 at 2:00 pm to jefforize
Posted on 5/31/13 at 2:00 pm to jefforize
quote:
MMOs really were awesome until WoW came out.
One thing to keep in mind too was that late 90s/early 00s were basically the birth of MMOs. I'm not even counting text based MUDs or whatever. So everything was very new and there was a lot of innovation. As someone has pointed out, everything now is just a WOW clone. And as others have pointed out that's not WOWs fault. The same thing has happened in the FPS market. It's the dev's fault.
I don't have time for an MMO anymore anyway. I have been playing my cheap purchases on steam/amazon like Bioshock 1/2.
Posted on 5/31/13 at 11:08 pm to rmc
quote:
"It's the devs fault"
I have to disagree with that statement. It's the fault of corporations like SOE and Microsoft amongst others. Blizzard showed a model and has since catered to the lowest common denominator (easier gearing up and end game) and made a ton of cash doing it.
Now corporations aren't interested in making good games. They are interested in making games that appeal to the biggest demographic they can. Promise balanced PvP and thrilling and challenging PvE and also fun solo content. No one has delivered on this. How can you?
To focus on one demographic cuts you out of the other two and thereby lessens potential profit margins.
There are still devs and companies out there that could make a great game. Once it seems like someone has a good idea (like Vanguard was supposed to be the real EQ2) a major player buys the rights and turns the vision into the WoW model to maximize profit.
To answer the OP, good MMO's died years ago. No more forced socialization leads to shoddy players being able to not learn the game or their class and still be able to solo to max level and decent gear. People stop caring about being nice to fellow gamers or even learning how to play the game once that happens.
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