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re: So it appears Treyarch didn't solve any of the problems that plagued BLOPS
Posted on 11/19/12 at 8:09 am to stout
Posted on 11/19/12 at 8:09 am to stout
quote:
The spawn system in BLOPS 2 is supposed to be self correcting and ever evolving. They built in code that will mark each time a bad spawn happens and over time it will adjust itself. Pretty freaking cool if you ask me and I am curious to see how spawns change over time.
That is pretty cool. I didn't know that. I've had some pretty awful spawns. One game there was 3-4 tiems in row. I killed a guy, he spawned behind me and killed, I spawned behing him, then he spawned behind me. Pretty insane.
quote:
My ping is usually no higher than in the 60s and averages lower than that but my upload speed blows so maybe that has something to do with it. Not sure but it is so bad I have considered making a failtage of it.
This is what I hate. I lagged out of a game yesterday. Checked my ping and it was 5 ms. FIVE. Not 105. 5. Lagged 3 times and skipped across the map another 3. It seems like those with a good connection get punished and brought down to shitty connections. This was even with me selecting "best" connection. I just changed it back to normal.
Posted on 11/19/12 at 8:12 am to SaintLSUnAtl
quote:
It seems like those with a good connection get punished and brought down to shitty connections
Exactly what happens.
Remember in BLOPS 1 when I posted about choking your connection to get a the lag compensation to work for you? I tried it in BLOPS 1 and no doubt it works. I bet it would work here too. Only real way to ever fix this is dedicated servers.
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