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re: ** GW 2: Guild Thread** Ole War Skule SERVER: DRAGONBRAND - Join Us!

Posted on 8/6/12 at 1:37 pm to
Posted by Freauxzen
Washington
Member since Feb 2006
37668 posts
Posted on 8/6/12 at 1:37 pm to
quote:

No. All you need is the server client and a static IP. Anyone can do it - people with routers need to port forward.


If it's not too hard, yeah, that would be good.

quote:

Absolutely. There are quite a few "guild portals" that provide easy-to-use templates for a site like this. You want information pages, a schedule, a newsfeed, a page where people can apply, or a forum, you can do it.

Now, as far as which guild hosting networks are the best, I have no idea. I'd be glad to do some research and correspond with you via email to find the best fit.


What if we did a Read-Only Google doc linked in this thread?

I've done those websites before and they never become active. Just my two cents. I'd rather people playing then spending time on a discussion board.

Plus we all spend too much time on TD as it is right? And we have this thread for any large discussions.

quote:

I think it's imperative for a small guild to have some sort of predictable weekly (or at worst monthly) activity. You want to provide incentive for people to get online other than to play solo or hope that maybe someone else is willing to party. So, having weekly [activity] nights seems like a good idea. Ideally, we would have specific goals in mind for each PvE night, or series thereof, but it wouldn't hurt just to tackle world events if we can't think of anything else to do.


Agreed.

Types:

Dungeons
Heart Clears
Craft Hunting

?

I actually hated the Norn starter zone, but would love to kill it with a group doing the hearts.

quote:

My own concern, and anyone else can voice a contrary opinion to this, is that splitting our weeks into nights for PvP and PvE may leave us with fewer people for both. I'm not saying it always worked effectively, but in SWTOR I simply had a "Guild Play Night" where people could decide amongst themselves what they wanted to do, provided we didn't have bigger plans in mind. We would have a party of people doing PvP warzones while four more of us ran a flashpoint. I have a long history with tabletop games, so I know how hard it is to coordinate people for one night a week, much less two.


Good idea. I think though, that Guild Play Night, is just about any night right?

Maybe one night a week dedicated to PvP and PvE and the other night or two for Guild Play Nights?


There is one other danger here too...belonging to multiple guilds.
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 8/6/12 at 1:58 pm to
quote:

What if we did a Read-Only Google doc linked in this thread?

I've done those websites before and they never become active. Just my two cents. I'd rather people playing then spending time on a discussion board.

Plus we all spend too much time on TD as it is right? And we have this thread for any large discussions.


Yes, I was going to say something about guild portals largely being a waste of time unless you have a massive guild, or one that has specific joining requirements (like an RP guild), but my post was already long. A google doc sounds simple and practical for our purposes.

quote:

Types:

Dungeons
Heart Clears
Craft Hunting

?


These are all good ideas. I don't really have anything to add on that note at the moment.

quote:

I actually hated the Norn starter zone, but would love to kill it with a group doing the hearts.



The spirit animal theme made for a real slog. So far, my favorite starting areas are Queensdale and the Sylvari's Caledon Forest. The latter is always going to raise the spectres of Teldrassil, Darkshore, and Ashenvale, but that can't be helped.

quote:

Good idea. I think though, that Guild Play Night, is just about any night right?

Maybe one night a week dedicated to PvP and PvE and the other night or two for Guild Play Nights?


You ideally want people doing guild activities every night, sure. I'm just saying that it's sometimes hard to do, even with a guild of about 20 people. Players manage to log on at entirely different times and completely miss each other. Of course, Guild Wars 2 is a much better game than SWTOR, but people are still busy.

We'll try a two or three night per week model at launch and see if it works out. No point in adjusting to problems before they manifest.

quote:

There is one other danger here too...belonging to multiple guilds.


I had forgotten this. I'm not planning to be draconian about members playing with other guilds. At the same time, if you have people on the roster who always group with other people and only use the TD guild as a social outlet, it could get quite obnoxious. I'll have to think about what action, if any, might be necessary in that case.

This kind of meta discussion we're having might be better suited for gmail, though.
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