- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message
re: ** GW 2: Guild Thread** Ole War Skule SERVER: DRAGONBRAND - Join Us!
Posted on 8/6/12 at 1:22 pm to Freauxzen
Posted on 8/6/12 at 1:22 pm to Freauxzen
quote:
I'd say this is a good idea.
Does that cost anything?
No. All you need is the server client and a static IP. Anyone can do it - people with routers need to port forward.
quote:
I'd also like some sort of schedule/scheduling website.
I'd like to stay organized when and where we do things (but not completely structured) as that will be important for our small guild deploying our guild XP effectively.
Absolutely. There are quite a few "guild portals" that provide easy-to-use templates for a site like this. You want information pages, a schedule, a newsfeed, a page where people can apply, or a forum, you can do it.
Now, as far as which guild hosting networks are the best, I have no idea. I'd be glad to do some research and correspond with you via email to find the best fit.
quote:
Having "WvWvW Night," "PvE Night," etc.
Thoughts? Concerns?
I think it's imperative for a small guild to have some sort of predictable weekly (or at worst monthly) activity. You want to provide incentive for people to get online other than to play solo or hope that maybe someone else is willing to party. So, having weekly [activity] nights seems like a good idea. Ideally, we would have specific goals in mind for each PvE night, or series thereof, but it wouldn't hurt just to tackle world events if we can't think of anything else to do.
My only concern, and anyone else can voice a contrary opinion to this, is that splitting our weeks into nights for PvP and PvE may leave us with fewer people for both. I'm not saying it always worked effectively, but in SWTOR I simply had a "Guild Play Night" where people could decide amongst themselves what they wanted to do, provided we didn't have bigger plans in mind. We would have a party of people doing PvP warzones while four more of us ran a flashpoint. I have a long history with tabletop games, so I know how hard it is to coordinate people for one night a week, much less two.
This post was edited on 8/6/12 at 1:33 pm
Posted on 8/6/12 at 1:37 pm to Muppet
quote:
No. All you need is the server client and a static IP. Anyone can do it - people with routers need to port forward.
If it's not too hard, yeah, that would be good.
quote:
Absolutely. There are quite a few "guild portals" that provide easy-to-use templates for a site like this. You want information pages, a schedule, a newsfeed, a page where people can apply, or a forum, you can do it.
Now, as far as which guild hosting networks are the best, I have no idea. I'd be glad to do some research and correspond with you via email to find the best fit.
What if we did a Read-Only Google doc linked in this thread?
I've done those websites before and they never become active. Just my two cents. I'd rather people playing then spending time on a discussion board.
Plus we all spend too much time on TD as it is right? And we have this thread for any large discussions.
quote:
I think it's imperative for a small guild to have some sort of predictable weekly (or at worst monthly) activity. You want to provide incentive for people to get online other than to play solo or hope that maybe someone else is willing to party. So, having weekly [activity] nights seems like a good idea. Ideally, we would have specific goals in mind for each PvE night, or series thereof, but it wouldn't hurt just to tackle world events if we can't think of anything else to do.
Agreed.
Types:
Dungeons
Heart Clears
Craft Hunting
?
I actually hated the Norn starter zone, but would love to kill it with a group doing the hearts.
quote:
My own concern, and anyone else can voice a contrary opinion to this, is that splitting our weeks into nights for PvP and PvE may leave us with fewer people for both. I'm not saying it always worked effectively, but in SWTOR I simply had a "Guild Play Night" where people could decide amongst themselves what they wanted to do, provided we didn't have bigger plans in mind. We would have a party of people doing PvP warzones while four more of us ran a flashpoint. I have a long history with tabletop games, so I know how hard it is to coordinate people for one night a week, much less two.
Good idea. I think though, that Guild Play Night, is just about any night right?
Maybe one night a week dedicated to PvP and PvE and the other night or two for Guild Play Nights?
There is one other danger here too...belonging to multiple guilds.
Popular
Back to top
Follow TigerDroppings for LSU Football News