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re: Why was the Dreamcast not successful?

Posted on 2/23/15 at 4:06 pm to
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 2/23/15 at 4:06 pm to
Those were also the earlier days when they could be revolutionary. I don't want to say we have done it all now but obviously the drastic leaps are slowing down. You could also change the industry with a game like doom built by a small team.
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 2/23/15 at 4:11 pm to
quote:

And you worked at it because you loved it and the challenge was fair.
Sometimes. Games now days hold our hands far too much while games back then often told you nothing at best or inadvertently mislead you due to poor translations at worst.
quote:

They just don't make games like that anymore because they don't have to.
I think the unfortunate downside to the growth of the video game industry is that games have to appeal to a wider audience than they ever did in the past. Often the more mainstream you make something, the less interesting it becomes because it needs to serve so many different masters.

This is one reason why I keep an eye on the indie space. Interesting things outside the norm are more common there. Don't get me wrong. I enjoy a big AAA game at times, but those titles typically use well established gameplay mechanics. You won't find much deviation outside of whatever genre the game is supposed to fit.
This post was edited on 2/23/15 at 4:12 pm
Posted by genro
Member since Nov 2011
61788 posts
Posted on 2/23/15 at 4:20 pm to
A lot of companies seemed to notice that the secrets were a cool social aspect of Legend of Zelda (and even the Mario games too). What they failed to notice was the great controls and fantastic gameplay to go along with it and made a bunch of games that are totally impossible in the pre-internet era, and just a chore in the online guide era. Yeah, I admit it.
Posted by CBandits82
Lurker since May 2008
Member since May 2012
54081 posts
Posted on 2/23/15 at 5:13 pm to
quote:

Games now days hold our hands far too much while games back then often told you nothing at best


Back then, I you were lost without a strategy guide............oh well, figure the shite out or you have to stop playing .
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 2/23/15 at 5:17 pm to
Nintendo had impossible puzzles so they opened a paid hotline to help you figure it out But people bitch about companies trying to bleed them now
Posted by CBandits82
Lurker since May 2008
Member since May 2012
54081 posts
Posted on 2/23/15 at 5:20 pm to
quote:

Nintendo had impossible puzzles so they opened a paid hotline to help you figure it ou


I had to hit up the hotline for Legend of Zelda to find Death Mountain and enter the last dungeon
Posted by jefforize
Member since Feb 2008
44085 posts
Posted on 2/23/15 at 5:21 pm to
This is why dark souls 1 is so popular btw.

You basically just get dropped in a world with zero direction. It's great.

I used a strategy guide/walkthru. The game was designed with the internet in mind so that's part of the reason the secrets are so hidden and it's hard.

This post was edited on 2/23/15 at 5:23 pm
Posted by genro
Member since Nov 2011
61788 posts
Posted on 2/23/15 at 5:29 pm to
Zelda and Metroid I could just play and play and play. Get a hint here or there from friends or my older brothers but mostly just have fun playing until you figure it out. Get super excited and even brag when you find something. It's an extremely difficult balance to pull off for the game designers. But a game like Ultima: Exodus? frick that game. What the frick do i do. I went back and beat it with a guide as an adult just to get closure and it is more tedious and incomprehensible than you can imagine. No one could ever possibly guess these things or stumble upon them
This post was edited on 2/23/15 at 5:30 pm
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 2/23/15 at 5:34 pm to
quote:

Metroid

This is one that I missed when I was younger. I got it on 3DS last summer and it was fun, I can see what it was so popular. The thing I don't miss though? Writing down codes for games instead of saves Thank god we moved past that.
Posted by genro
Member since Nov 2011
61788 posts
Posted on 2/23/15 at 5:43 pm to
Metroid and the Mega Man games were the only passwords I ever wrote down. Maybe I was lazy or maybe I just accepted that for a regular linear platformer you do it one sitting. Playing through the early stages was like a primer, idk. I didn't play a lot of other non-linear NES adventure games

What sucked for me was the seemingly (or actually) endless arcade-style games we had - Mario Bros, Donkey Kong, Dig Dug, Duck Hunt. The entire point is a high score, and they didn't save high scores
This post was edited on 2/23/15 at 5:46 pm
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 2/24/15 at 8:11 am to
The Dreamcast actually sold well. The Saturn is the console no one owned.

I think if Sega included a DVD player with the Dreamcast, their fortunes would be much different.
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 2/24/15 at 8:46 am to
quote:

The Dreamcast actually sold well. The Saturn is the console no one owned.
It sold better, but not that much better.

Saturn: 9.5 million units
Dreamcast: 10.6 million units

Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 2/24/15 at 8:52 am to
Dat ps2
Posted by geauxtigers87
Louisiana
Member since Mar 2011
25194 posts
Posted on 2/24/15 at 8:58 am to
i had 2 ps2. i actually didn't get an xbox until 360 was out. even then it was only to hack it and put emulators on it
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 2/24/15 at 9:00 am to
quote:

Dat ps2
True.
It's also weird for me to look at this. I consider the NES a bigger cultural touchstone than the PS2, but when you look at the raw sales numbers it's hard justify that stance.
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 2/24/15 at 9:05 am to
NES was but the industry hadn't grown yet.
Posted by Korin
Member since Jan 2014
37935 posts
Posted on 2/24/15 at 9:18 am to
After the great 9/9/99 launch, everyone focused on the PS2. There was also a rift between SoA and SoJ going back to the early Saturn days.
Posted by CBandits82
Lurker since May 2008
Member since May 2012
54081 posts
Posted on 2/24/15 at 9:23 am to
quote:

It's also weird for me to look at this. I consider the NES a bigger cultural touchstone than the PS2, but when you look at the raw sales numbers it's hard justify that stance.



No its not, the impact of the NES was massive and historic.
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 2/24/15 at 9:57 am to
quote:

It sold better, but not that much better


To be fair, the Saturn had a longer lifespan. Dreamcast moved a lot of units early on but wasn't on the market long enough before the impending launch of the ps2.
Posted by gjackx
Red Stick
Member since Jan 2007
16523 posts
Posted on 2/24/15 at 11:03 am to
quote:

No its not, the impact of the NES was massive and historic.

Truth! I don't know where I'd be gaming-wise, if it weren't for this system (I'm still old-school though, nothing newer than a PS2). Those sure were the days

I remember times in Elementary school, that this was just about all we talked about. We couldn't WAIT to get home and play more. There were all of the SMB secrets like minus world and getting a "hundred men" and finally beating the arcade version down the street. The Legend of Zelda, BOTH quests (I remember being the first one to beat the 2nd quest...if you recall, it was just like the first one, but everything was moved around). And DAMN were there a lot of things to find in Metroid...
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