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Number of Posts:2042
Registered on:3/4/2010
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re: The Legend of Zelda: Breath of the Wild Pre-release Thread - DieDaily
[quote]It's added play time to do nothing but go scrounge for resources so I can repair my shite and then go forward.[/quote]Or it forces the player to learn different weapons and tactics rather than sticking with the same thing for large swaths of a game. I'm not saying I'm a definite fan of this...
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re: why were games on the NES so much more challenging than today's games - DieDaily
[quote]I read somewhere a while back that it had to do with making you go buy the games because they were too difficult to beat just renting them for a day or two.[/quote]It may have evolved into this but hard Nintendo games existed before renting video games was widespread enough for this to impact...
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re: Switch looking more and more appealing: virtual console not available at launch - DieDaily
[quote]From what I have seen, the Wii U version is quite inferior to the Switch version.[/quote]The latest footage of the Wii U version is from 9 months ago so I don't know how fair a comparison those screenshots and videos are. However, it will undoubtedly look better on the Switch. Nintendo has co...
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re: Switch looking more and more appealing: virtual console not available at launch - DieDaily
[quote]but that's some bs justification for weaker-than-weak launch lineup.[/quote]Not to mention that the Wii U version of Zelda BOTW has probably been ready for release for several months now. They are only holding it back to coincide with the Switch launch. I understand the business reasoning her...
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re: Switch looking more and more appealing: virtual console not available at launch - DieDaily
[quote]I'm not an investor or anything, but I would think showing them impressive sales numbers and dollar figures would be better than saying they sold out.[/quote]I was mostly joking about their issues with the NES Classic. Their 10-K will contain all of their sales figures and they always break i...
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re: Switch looking more and more appealing: virtual console not available at launch - DieDaily
[quote]So why are they rushing this damn thing?[/quote]I think we've talked about this in one of the other Nintendo Switch threads but I think it's because they want to have some good news to report to investors. Their fiscal year ends on March 31. They want to be able to say, "Look! Retailers ac...
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re: why were games on the NES so much more challenging than today's games - DieDaily
[quote]Somebody made a good point earlier saying gameplay was all you had because you didn't have incredible graphics. [/quote]There is [b]some[/b] truth to this but it wasn't like people were saying back during the Nintendo days "Man, these graphics suck. At least the games are fun." Most of the...
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re: For all of you Giant Bomb fans, Drew Scanlon is leaving March 3rd - DieDaily
Yeah, this sucks. It took a little while but Drew grew on me. And while I really respect Jeff, they're going to need someone a little more upbeat / excited about video games to balance the Bombcast out....
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re: why were games on the NES so much more challenging than today's games - DieDaily
[quote]There's a difference between tutorials that are literally, "press up on the analogue stick to move forward" and games that provide guidance on where and where not to go. [/quote]Yes, I agree. "Rarely does either approach work" was probably too strong a statement but I will say that I find mos...
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re: why were games on the NES so much more challenging than today's games - DieDaily
[quote]I guess I find the "flat out telling you" option really detracting at times...I prefer visual cues but even those are sometimes way too obvious.[/quote]The problem is that rarely does either approach work. Either modern approach often has one of 2 outcomes: the player feels patronized or the ...
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re: why were games on the NES so much more challenging than today's games - DieDaily
It's a combination of several factors, many of which have already been named, but I think there are 2 main factors. 1. Game design was, in many ways, in its infancy. What's considered hard or unfair now was just accepted without much question because both developers and players didn't really know...
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re: Contra Turns 30 Today - DieDaily
Just beat this with my 7 year old son a couple of weeks ago (using the 30 lives code). Still really fun and has great music....
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re: Issue playing NES games on Retropie - DieDaily
[quote]So is that why some controls are backwards for some systems? Is it based on the emulator?[/quote] I've never seen this problem before. What systems are backwards? What games? Can you give examples of what buttons do what for a particular game? Every libretro-based emulator, which is likely...
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re: Issue playing NES games on Retropie - DieDaily
[quote]turned the shaders off and still the same [/quote]What about the other suggestions? Changing the emulator used or changing the resolution?...
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re: how do people rank the metroid prime games? - DieDaily
[quote]A 2d game I wouldn't play.[/quote]Wow, really? I love Metroid Prime but I love Super Metroid and Metroid Zero Mission nearly just as much. I certainly don't think the 3d titles replace the 2d ones....
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re: how do people rank the metroid prime games? - DieDaily
Maybe I'm in the minority, but 90% of the time I'd rather just sit back with a controller and play the game the "standard" way, like the Gamecube titles. So, the exclusion of pointer / motion controls wouldn't bother me at all. In fact, I'd rather the game be designed for one control scheme than the...
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re: how do people rank the metroid prime games? - DieDaily
[quote]I think the control scheme would need to change for tablet mode.[/quote]Why wouldn't they just use something like the control scheme from Metroid Prime 1 & 2? I liked the Prime 3 Wii controls just fine but I don't think future Prime games have to use it. I guess it would be nice if they ha...
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re: how do people rank the metroid prime games? - DieDaily
[quote]they did it in a way that sacrificed core elements of the experience[/quote]I understand. What I think sacrifices part of the core Metroid experience is how isolated I [b]didn't[/b] feel in Prime 3 and that's the exact complaint I have of Fusion. Well, that and the game essentially telling me...
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re: how do people rank the metroid prime games? - DieDaily
[quote]made geographical diversity more plausible, but that's a really small gain and they designed the whole game around that.[/quote]I disagree somewhat here. Immersiveness is a big part of the Metroid games for me, particularly the Prime series with it's switch to first person. If they had everyt...
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re: Issue playing NES games on Retropie - DieDaily
[quote]I did turn shader on. Should I turn it off? [/quote]I would turn shaders off for now while troubleshooting this problem. You want to eliminate as many variables as possible and then, if you get it working again, slowly re-introduce any customizations you want.[quote]Does it do much?[/quote] Y...
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