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re: What was the best WoW expansion?
Posted on 1/8/16 at 11:56 am to LSU Coyote
Posted on 1/8/16 at 11:56 am to LSU Coyote
The lich king daily quests sucked.
And
Naxxaramus already existed in vanilla. They just dumbed it down for the casuals.
While this was a good move, since 99% of players never saw nax in vanilla, I wouldn't put it on top of tbc due to the content being "old"
The solo questing was nice
And
Naxxaramus already existed in vanilla. They just dumbed it down for the casuals.
While this was a good move, since 99% of players never saw nax in vanilla, I wouldn't put it on top of tbc due to the content being "old"
The solo questing was nice
Posted on 1/10/16 at 2:33 am to jefforize
quote:
The lich king daily quests sucked.
And
Naxxaramus already existed in vanilla. They just dumbed it down for the casuals.
While this was a good move, since 99% of players never saw nax in vanilla, I wouldn't put it on top of tbc due to the content being "old"
The solo questing was nice
True but Ulduar was definitely one of the best raiding experiences in an MMO. I loved the way the introduced hard mode.
quote:
Yogg-Saron
There are four different hard modes for Yogg-Saron. The normal mode involves using the assistance of the four keepers - Freya, Hodir, Mimiron, and Thorim. The hard modes involve using the assistance of fewer Keepers. The reward is improved loot (assumed) and four achievements depending on which difficulty you engage him on. The achievements are: Money achievement Three Lights in the Darkness (10 player)/Money achievement 25 (use three or fewer Keepers), Money achievement Two Lights in the Darkness (10 player)/Money achievement 25 (use two or fewer Keepers), Money achievement One Light in the Darkness (10 player)/Money achievement 25 (use one or fewer Keepers), and Money achievement Alone in the Darkness (10 player)/Money achievement 25 (do not accept the help of any Keepers).
My guild never came close to defeating Yogg-Saron without any of the keepers help.
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