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re: HotS Alpha
Posted on 3/14/14 at 1:48 pm to Cs
Posted on 3/14/14 at 1:48 pm to Cs
I think the audience is changing as well. The younger crowd wants instant gratification and has less of an attention span. So Blizzard is doing what they have to do to stay on top in the business.
Personally, I love it. I guess you can call it catering to the casual but I feel like they are focusing more on core gameplay and removing the annoying parts. When I level a new character in WoW, I sit in a city and queue for dungeons. That's boring. I do think they should have limited it to only accounts with existing level 90s so that you had to go through it at least once.
But anyway, there will be a lot of changes to HotS so you may see a different game by the time it's released.
Personally, I love it. I guess you can call it catering to the casual but I feel like they are focusing more on core gameplay and removing the annoying parts. When I level a new character in WoW, I sit in a city and queue for dungeons. That's boring. I do think they should have limited it to only accounts with existing level 90s so that you had to go through it at least once.
But anyway, there will be a lot of changes to HotS so you may see a different game by the time it's released.
Posted on 3/14/14 at 2:09 pm to gamemc
quote:
When I level a new character in WoW, I sit in a city and queue for dungeons. That's boring.
Of course it's boring. Back in 2005, you actually had to play the game like a standard RPG - which involved communicating with others to build a viable group to actually travel to the dungeon itself. The dilution of WoW has been taking place for years, and the removal of any requirement to level a character is just the apex of this process.
I'm disappointed with the game WoW has become, and even though I've never spent more than 30 minutes with existent MOBAs, I'm already quite put off from what I've seen from HoTS. Not in terms of where it is technically, as it's only an alpha, but in its design philosophy.
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