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re: Official League of Legends Thread

Posted on 10/1/13 at 2:03 pm to
Posted by Drewbie
tFlagship
Member since Jun 2012
58110 posts
Posted on 10/1/13 at 2:03 pm to


Here's a more visual example. In top lane, most people who ward at your level (If they ward at all), will ward at point A. The problem with that is you will only get vision of the gank if they come straight from river. In theory, that's fine. But if you plan on shoving them to tower, that vision is way too close to you. By the time you get knowledge of the gank, they already have the angle on you and you're most likely either dead or going to tank a good deal of damage. Warding at point B gives you vision way ahead of time if they decide to come straight from river, but it also gives you vision of if they are going to come in from behind your turret. Junglers that have the ability to get over/through walls will use this path if they are set up to do so. It also helps out your jungler by giving him vision of whether or not the enemy jungler is trying to counter jungle at his blue buff. Now to cover all bases, a ward at point C inside the tribrush will give you vision if they are ganking from their red buff. It's a more conservative gank compared to coming straight from river, but if you're facing a jungler with hard CC such as Vi after 6, maokai, etc., you'll need this ward to prevent you from getting hit straight from the side. To sum it up, if you plan on pushing them for the majority of the game in top lane, warding at points B and C are better options than warding at A.


Now for mid lane, it's a bit more complicated because you can be ganked from so many angles. Again, the majority of mid laners will ward points A and B. Same as top lane, if you are pushing them to tower, that vision is way too late to save you. Warding further out at point D will give you vision plenty with plenty of time to back off if they are ganking you coming from bot via river. It will also give you vision of whether or not they are coming straight through the side bush, or heading up to gank from around the corner, or going towards your tower to completely flank you. As for coming from top side, a ward at point F will alert you of ganks coming from their red buff, while point E will alert you of a gank from around the back side. Point C I actually misplaced. You want that ward to be more towards the very top of the bush so you get vision if they are coming to your lane from blue buff. Another alternative to E, if you want vision from a bit further out, is to ward the bush in the middle of the river, but if they are coming around the back, you won't have vision of them for long, so you'll have to be constantly checking your minimap. F can also be put further down towards the ramp if you aren't confident enough to go that deep into their jungle. A ward at point G will cover a flank from bot side. If that's your only ward, the vision is still fairly close to you, so you'll want to immediately start running toward your turret but also hugging the top side wall. Every step closer you get to tower before the jungler can actually initiate onto you is vital.
This post was edited on 10/1/13 at 2:10 pm
Posted by Mear
Member since Oct 2010
4839 posts
Posted on 10/1/13 at 2:34 pm to
quote:

Drewbie



After losing my first two games this morning, I've carried pretty hard on the next two as Zyra.

Her disengage is so great, and being able to root someone who is out of position is really nice.

43 LP in Silver 1
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