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re: PC Discussion - Gaming, Performance and Enthusiasts

Posted on 3/13/18 at 12:25 pm to
Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
25978 posts
Posted on 3/13/18 at 12:25 pm to
quote:

greater number of possible errors than previously present.


No idea how that is possible.

I need them to get this right though
Posted by LSU Coyote
Member since Sep 2007
53719 posts
Posted on 3/13/18 at 12:39 pm to
quote:

No idea how that is possible.

Easy.

It modifying something to work with something else. They weren't designed together. You are always chasing the next piece that is broken when you fix something else.

So when I design a solution for someone and use existing code from another module i'm always chasing fires for months. I cut time on the front end development but spend that time here and there over the coming months fixing errors. It could be the simplest of things, sometimes you just don't know if you haven't tested that scenario.

If I would have designed the solution as a whole from the start then I would have tested nearly ever scenario since i'm building the entire program for that specific solution.

Edt: I'm not saying the next update for DayZ won't have less bugs than before. What i'm saying is that the bugs will never gone in a sense where it won't be an issue. This is because of the game engine used and how it was modified.
This post was edited on 3/13/18 at 12:43 pm
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