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Why aren’t there more open world superhero RPGs?

Posted on 5/10/20 at 7:54 pm
Posted by Breesus
House of the Rising Sun
Member since Jan 2010
66982 posts
Posted on 5/10/20 at 7:54 pm
City of Heroes/villains was an awesome concept and a pretty fun game I spent a couple hundred hours at least playing but it was 15 years ago. DC online was over a decade ago.

Why hasn’t a studio made an epic super hero RPG?

I don’t mean a game where you play a pre-established super hero, but one where you create one from the ground up.

Skyrim like openness and replay ability but with super heros.
This post was edited on 5/10/20 at 8:19 pm
Posted by Greace
Member since May 2009
4696 posts
Posted on 5/10/20 at 8:22 pm to
Easier to use already made stories probably
Posted by Brosef Stalin
Member since Dec 2011
39211 posts
Posted on 5/10/20 at 8:35 pm to
AN established hero is gonna sell a lot more games than something new.
Posted by tconle2
Member since Sep 2011
4104 posts
Posted on 5/10/20 at 9:11 pm to
If they wanted the expand Infamous it could easily be something like that.
Posted by Ace Midnight
Between sanity and madness
Member since Dec 2006
89552 posts
Posted on 5/10/20 at 9:27 pm to
quote:

Why hasn’t a studio made an epic super hero RPG?



If they went after a licensed product, the licensing fees/rights would eat any chance to make a profit.

quote:

I don’t mean a game where you play a pre-established super hero, but one where you create one from the ground up.



I just finished The Fractured, But Whole South Park superhero game and it was pretty fun. Probably not what you're looking for, though.
Posted by jamal
Places Unknown
Member since Jan 2013
11069 posts
Posted on 5/10/20 at 11:26 pm to
Holy shite. An open world infamous game with Skyrim and Witcher like qualities would be incredible.
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
30898 posts
Posted on 5/11/20 at 7:46 am to
I'd love to see something like this, but you'd have to make it your own world - but licensed properties in the superhero genre rule (DC and Marvel are just too well known).

Posted by zatetic
Member since Nov 2015
5677 posts
Posted on 5/11/20 at 9:24 am to
quote:

I don’t mean a game where you play a pre-established super hero, but one where you create one from the ground up.


This feels like it could be any game that has magic in it basically.
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 5/11/20 at 9:34 am to
It wasn't open world, but I'd also like something like Freedom Force, which was a super hero RTS with RPG elements. You commanded a team of original superheros but could also create your own to add to the team. You could pick and upgrade different powers as you progressed through the story. It leaned into the semi-campy golden age era of comics, but I'd love to see a more modern take on a similar premise.



But I do think the sad truth is that the general population wants licensed superheros. If they don't see Superman, Batman, Iron Man, or Spider-man, they aren't buying.
Posted by ThePoo
Work
Member since Jan 2007
60611 posts
Posted on 5/11/20 at 9:55 am to
I want this for DBZ

Where you can create your own DBZ character and increase your power level as you go along in the game. With an online mode where you can fight other created characters

They have dabbled in some of this slightly but there has not been a true open world choose your own path DBZ game to my knowledge. Most of the DBZ games are fighting games and some have some week RPG backgrounds or predetermined paths
Posted by Freauxzen
Utah
Member since Feb 2006
37295 posts
Posted on 5/11/20 at 9:59 am to
CoH and Freedom Force have been the best two superhero games.

One big problem with superheroes who have "powers" and don't have a limited set of utilities is the sheer creativity that they inspire/require. It's easy for swords and guns - you have different guns for different effects, or swords...different swipes and moves. Spider-Man works like this because it is mostly traveling and brawling (and Batman again is tool focused).

Imagine trying to make a game around a Vision or Martian Manhunter or Iceman, etc.

A large majority of the environment would have to be built to reflect the power on it. Freezing water, building slides, etc. I think that often gets in the way of conceptualizing something that isn't "tool/weapon/brlawing" focused.
Posted by Billy Mays
Member since Jan 2009
25284 posts
Posted on 5/11/20 at 11:39 am to
Back in the early 90s (was like under 10 yrs old at the time), my friends and I would always talk about:

Super Hero (X-men) fighting games
Super Hero RPGs

This was when the X-Men Saturday morning show was huge and comic cards/books/graphic novels were getting really mainstream and popular. It seemed like low-hanging fruit for game companies and were shocked there weren't any in the marketplace. Seems like the fighting games happened in spades since shortly after X-Men and Marvel fighting games were in arcades, but not so much the RPGs for some reason.

The closet thing I can remember was X-Men game a few gens ago, but it was more of an action diablo ish RPG.
This post was edited on 5/11/20 at 11:41 am
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
51679 posts
Posted on 5/12/20 at 10:48 am to
City of Heroes is still up and running on indy servers (look up Homecoming) and it still blows me away how well that game was done (not just for then, but now as well). The time and effort put into the content was top-notch. The only superhero MMO that touches it was Marvel Heroes and that was mainly due to the bajillion V/Os they had which would trigger randomly (giving a crowded area the more living feel as the character V/O's seemed to interact).

DCUO's main issues are relying on small but more frequent DLCs instead of massive, full-blown expansions as well as resistance to migrating from Unreal 3 to Unreal 4 (just the dungeon generator alone would save them shitloads of time in content creation).

Champions Online had some really great ideas but their game suffered (at least to me) from being so customizable as to be overly complicated. I never could wrap my head around their crafting system and how it impacted powers (at least not enough to feel competent in what I was doing).

If such a game as you describe came out, it would ideally be a voxel-based world, something along the lines of what they planned for EQ: Next (also: Landmark) so players could really have some fun with not just the standard powers but ones which would normally be game-breaking like phasing or growth/shrinking.
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
51679 posts
Posted on 5/12/20 at 10:54 am to
quote:

The closet thing I can remember was X-Men game a few gens ago, but it was more of an action diablo ish RPG.


The XMen games were fantastic and led to the Marvel: Ultimate Alliance games. This eventually led to the now-shuttered Marvel Heroes MMO.
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